I tried to create a Wax Material

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siriolsd666
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Joined: Sat Mar 05, 2011 1:13 am
Location: Olbia, Sardinia, Italy
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Hi,
I created this scene to try to reproduce the effect of wax (candle) and of course the flame.
I had never tried to use the material editor of Octane, I tried to create a fake SSS effect, mixing the opacity and the sinewave generator.
I provide the scene .ocs and materials created, if anyone wants to try to use it and perfect it, there would be very grateful, so you can create a more realistic wax material. :)
ps: I forgot to create a "macro-material" :( , so all the modifiers in the project are scattered inside the material and not candle. The candle in the center is to test the candles on the sides are only experiments
Thank you for your attention.
I enclose a rendering PathTracing.

Sorry for my English (Google translate helped me ;)
Attachments
PMC 10129samples 1hr13min48sec
PMC 10129samples 1hr13min48sec
Candle.rar
File Max(2010), Obj, Mtl, Ocs
(163.1 KiB) Downloaded 287 times
Settings
Settings
Pathtracing 16000samples 16min32sec
Pathtracing 16000samples 16min32sec
Last edited by siriolsd666 on Tue Aug 09, 2011 11:53 am, edited 1 time in total.
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Refracty
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Looks great. I gonna check it out in Octane later.
Big ups.
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Refracty
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The environment map is missing but this is a really nice shader.
Well done.
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