part names

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gah5118
Licensed Customer
Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

a few things regarding material assignments. I have a part i am working that i have to access past other parts (inside) and in other programs i can simply hide those parts to access them. also it would be great to keep the names of the materials or parts in the list. when i export out of maya, i name all of the parts and the materials/material groups appropriately. however, in octane they all show up as blinn1sg....

this would be an extremely useful feature.... ignore this however if this is already being implemented ;)
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
gah5118
Licensed Customer
Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

oh and another thing that would be great to see. Lets say that you assign a material to multiple nodes but decide you would like a different one. it would be great to have a way to easily swap it out instead of connecting node to node again and instead just replace it with another.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
gah5118
Licensed Customer
Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

strange, now it updated with the names after adding a few materials (updated in the outliner)
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
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