My Watch

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Krisonrik
Licensed Customer
Posts: 157
Joined: Sun Mar 14, 2010 12:51 pm

It's my digital watch, huge chunk of plastic and metal but cool never the less :)
Render_03.png
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
User avatar
steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

very nice. Maybe the watch could have the back light turned on for some glow effect.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Krisonrik
Licensed Customer
Posts: 157
Joined: Sun Mar 14, 2010 12:51 pm

steveps3 wrote:very nice. Maybe the watch could have the back light turned on for some glow effect.
It actually does have a backlight turned on XD. It's kind of faint but unless I give it a almost dark environment, it won't have that "glow" effect.
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

very good model and render. Very realistic !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Krisonrik
Licensed Customer
Posts: 157
Joined: Sun Mar 14, 2010 12:51 pm

ROUBAL wrote:very good model and render. Very realistic !
Hi Roubal, I've seen a lot of your renders over the past on this forum. You are on of the veterans of Octane render. Would you mind give me some crit? It can always be better right? And thanks for your complement. I think I'm really weak at presenting my model.
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Thank you ! Maybe the model would desserve a better lighting. I mean a classical three points lighting, with a rim effect given by a light source behind the watch. You could try to add some emitting planes.

Obviously, the scene will look much brighter, and you will lose the slight glow effect of the LCD display...

Currently, the sceene looks like a bit dull because I think you used only a HDR environment lighting, or maybe even a LDR image as light source...

The material on which the watch is set could be also made different. Keep some glossyness for a slight reflection, but make the material more solid, like wood or brushed aluminium...

Maybe you could also play with the composition, by adding a second smaller and simpler object, just to make a counterweight to the watch (a key, for example, or why not a small insect, like an ant or a ladybug looking at the watch ?), using the rule of third to place the smaller object on a lower force point on the diagonal, on the left, or a background image with a bit less DOF blur, and the sun used as counterweight point...

Just some ideas... ;)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Krisonrik
Licensed Customer
Posts: 157
Joined: Sun Mar 14, 2010 12:51 pm

ROUBAL wrote:Thank you ! Maybe the model would desserve a better lighting. I mean a classical three points lighting, with a rim effect given by a light source behind the watch. You could try to add some emitting planes.

Obviously, the scene will look much brighter, and you will lose the slight glow effect of the LCD display...

Currently, the sceene looks like a bit dull because I think you used only a HDR environment lighting, or maybe even a LDR image as light source...

The material on which the watch is set could be also made different. Keep some glossyness for a slight reflection, but make the material more solid, like wood or brushed aluminium...

Maybe you could also play with the composition, by adding a second smaller and simpler object, just to make a counterweight to the watch (a key, for example, or why not a small insect, like an ant or a ladybug looking at the watch ?), using the rule of third to place the smaller object on a lower force point on the diagonal, on the left, or a background image with a bit less DOF blur, and the sun used as counterweight point...

Just some ideas... ;)
Oh thank you so much for all your ideas. Should help me bringing this piece to a higher level. :D
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Krisonrik
Licensed Customer
Posts: 157
Joined: Sun Mar 14, 2010 12:51 pm

After quite of few trial and error over my new concept, I finally arrived at this. Any suggestions or crits are welcome. Thanks in advance.
Attachments
Render_05.png
Render_06_CC.jpg
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Alain
Licensed Customer
Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

Very nice !
I like the first one.

Second one:
Maybe you should move the sun a bit more to the left to get some reflections of it on the glass of the watch.

Edit:
Maybe some waterdrops on the watch could look nice :-)

Kind regards
Alain
Last edited by Alain on Mon Aug 15, 2011 10:46 am, edited 1 time in total.
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
3form
Licensed Customer
Posts: 124
Joined: Sun Mar 06, 2011 3:51 am
Location: New Zealand
Contact:

First one is pretty mint!!!
GTX670 4GB, GTX460 2GB, Q8400 2.27Ghz, 6GB RAM
Post Reply

Return to “M is for Metaverse Gallery”