Are exporters developpers still on the place ?..

A forum for discussion, development and support, including subforums for discussion for various plugins for octane render and 3d the relevant animation packages
Post Reply
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

... except of course abstrax and face, very present - but unfortunaly i don't work with the apps they manage ( in my case, i have licence of maya and lightwave and i use sometimes blender...)- , i was wondering if other developpers are still on the place.

Plugins maya and blender are running fine ( still with 2.48c ) but i sent a thread on a big lightwave exporter bug ( when you launch an animation, impossible to stop it after launched ....) a long time ago and nobody answered.
holocube, Are you still here ? :)

Another question, do you gather that the exporters will have to change with the next octane versions ( beta 2.5; 1.0 final ... ), because of internal octane's evolutions ?
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Well, abstrax is from the team and I have only to tune my car :lol:
Maybe that is it why we´re present.

I think we all will become a mail with the new guidelines if there are changes...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

IF you give at your car the same quantity of time you give to octane users via the forum, sure it should be magnificent :)
Anyway thanx for your regular advices , it' s great !
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

vipvip wrote:IF you give at your car the same quantity of time you give to octane users via the forum, sure it should be magnificent :)
First i must implant a new heart. How says Tim Taylor?
More power... ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Yes
electroflux
Licensed Customer
Posts: 4
Joined: Sun Apr 08, 2012 2:22 am

The Modo exporter dev seems to be gone, and so far I am getting a bit better results with just an OBJ export for a basic scene - their view was to do the work inside of octane, while I feel myself the renderer should be more transparent unless you want to get fancy...

Learning python/modo scripting/octane scripting in one go seems quite a task, but perhaps there is something I can do in smaller steps to improve on this exporter.

Though I am sure this won't be as simple as I'm thinking.

In the open source world making a fork and doing good work on it is usually viewed favorably, I'm not quite so sure how the atmosphere is surrounding these exporters, don't want to step on any toes.
i7 920 | 12GB | GTX 550Ti & GTX 570
Post Reply

Return to “Plugin Discussion/Support”