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Nothing special, just wanted to do comparison test of a render and a photo. Even though it's a simple scene and tryed to get things matching as much as I can. Can you guess which is which.
another comparison
Last edited by MaTtY631990 on Mon Jul 18, 2011 4:03 am, edited 1 time in total.
they're VERY close, the top one is the real one though, the diffusion of the light is a little more realistic, and the reflection as noted wasn't allowed to process further, but one other thing that I looked to compare is the ceiling vents, the top one looked right, the bottom one looked off a little.
GREAT job
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
I would never notice any break from reality independently. Nice work.
At this point, the only process tweak you'd need to make is deliberately introducing compression artifacts. All else being equal, I would only notice the compression artifacts as a dead giveaway. JPEG at 65 quality maybe.
You can see how the walls of Scene #2 have an odd pattern in the specular--after all, wall coatings are hand-painted, not spray-painted. Try a giant texture of random thick brush strokes as the specular map, and that should do the trick.
arf this game is getting better and better each picture added, (hard to talk about renders anymore), in the second scene, Octane's is the bottom one and the "real" is the one on top. The door on the far end, the picture frame on the right side and the ashtray's top are the small giveaways for me, but as I said, really small ones you have to look at it hard.
Nice and nicer work btw. Keep it up and we'll have a fun game going on in the forums.
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