You can use CUBIX, a PCIe expansion box.pixym wrote:I am aware of the fact octane only uses gpu for rendering.
The fact is octane is not the only renderer I use...
OctaneRender® 1.024 beta 2.48b TEST (lin/win) [OBSOLETE]
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Yes I know that as well but the fact is I really need more CPU power for my other renderers 

Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
I am using a Lian's case which support 8 slotPeterCGS wrote:YoonKyung, do you mind telling me what kind of mobo and PSU you use for 4x590? Nvidia seems to run late on their kepler schedule, and I might need to upgrade soon to something faster thatn 2x480... 4x590 sound like it might be up my alley
/Regards Peter K
+ a moher board, "ASUS P7T6 Supercomputer"
+ a Thermaltake's 1500W PSU + a 600W VGA PSU.
And, I added 4x 14 inch fan for nice air flow.
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
It's a (stupid) bug in beta 2.48/2.48b. It will be fixed with the next release. I'm sorry about that.tyrot wrote:ok sorry for bothering but i updated video card driver and cuda ...i see only GTX 470 in my inactive video card and i cannot add it to active list..
What can be wrong ?
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi Roubal,ROUBAL wrote:Hello, is there anyone working on big scenes (at least 4 million triangles) ? I saw no comment about the trouble with the material picker delay, so I copy/paste here a part of the results of my tests reported on page 4 in this same topic :
we will investigate this issue next week. The problem is not the geometry size, but the output size and we have some ideas to improve things, although the reported times are still too excessive in my opinion.
We are currently fixing some other issues and try to make the Mac build work. Then we are planning to release a beta 2.48c with those changes (hopefully this Friday/weekend or so). After that we plan to investigate the interactivity problems and then either fix them (if it's an easy fix) or do the offline mode work first, if more work is required, and then do those interactivity changes afterwards.
Thanks for your help and feedback, it's much appreciated.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
What do you mean? As far as I can see it works correctly. The aperture is the diameter of the "virtual" lens in centimeters.hadouken wrote:I agree that the aperture doesn't work right in Octane. It doesn't behave like real aperture so maybe they should name it something else.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I think he meant two things.
1. A change in the aperture should be linked with a change in brightnes. When the hole is smaller it gets darker (simply said).
2. The fstop value is obsolete, because it is the unit of defining the size of the apperture (√). So there is no need to have apperture and fstop simultaniously. But shutter value is needed. So if you rename fstop in shutter and give it a logical number range this is fine.
1. A change in the aperture should be linked with a change in brightnes. When the hole is smaller it gets darker (simply said).
2. The fstop value is obsolete, because it is the unit of defining the size of the apperture (√). So there is no need to have apperture and fstop simultaniously. But shutter value is needed. So if you rename fstop in shutter and give it a logical number range this is fine.
abstrax wrote:What do you mean? As far as I can see it works correctly. The aperture is the diameter of the "virtual" lens in centimeters.hadouken wrote:I agree that the aperture doesn't work right in Octane. It doesn't behave like real aperture so maybe they should name it something else.
Cheers,
Marcus
i think the goal is not to reproduce the real cameras ( with all his optical constraints-> i do 'real' photographs for my job...) but just to define right parameters without confusion but flexibility:
Please look at the pdf attached: it would be nice to have such parameters fort controling the 'deepness" of DOF. Do you think it would be possible ? It will be a great help for creating virtual photos with octane
. Just this kind of settings should be in conflict with actual aperture/focaldepth parameters... perhaps it should be a solution...
Please look at the pdf attached: it would be nice to have such parameters fort controling the 'deepness" of DOF. Do you think it would be possible ? It will be a great help for creating virtual photos with octane

There are many factors that affect depth of field. The most important are the focal length, the distance of the subject and the camera's aperture setting.
Now...in octane the only value that changes the DOF is "aperture" setting. this is not correct ok?
You can make sure that the depth of field is managed as a real reflex? (like Maxwell render).
Now...in octane the only value that changes the DOF is "aperture" setting. this is not correct ok?
You can make sure that the depth of field is managed as a real reflex? (like Maxwell render).
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D