anisotropic shader
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How does one mimic the brush metal look in Octane? Can we even do it or does it require a anisotropic shader to be implemented?
- enricocerica
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It requires an anisotropic shader which is not implemented so the only way is to use a image map to simulate that fx.
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GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be