NOX RENDER

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Elvissuperstar007
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Lyubomir
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I think the bokeh and other lens controls are absolutley amazing stuff !!!!!!!
i7 2600K, 12GB RAM, GTX 470 x 3, Win 7 64, C4D R11 Studio, VRay, Octane
i7 920, 10GB RAM, GTX 480 x 2, Win 7 64, After Effects CS3, Premiere Pro
arexma
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And before the discussion arises:

The watermark will be removed in one of the next versions - and you have official permission to crop the watermark from current renders. But hey, sound the drum.
It has no bump/normal/displacementmapping and no SSS yet.
It will remain free.
It has a tight Blender and 3dsmax integration.
[email protected]|GTX 470@750/[email protected]|ASUS P5Q-D|8GB-DDR2|Win7x64 Pro|Ubuntu 10.10 x64|CUDA 3.21|FW 285.38|Octane 252|Blender 2.59b
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Refracty
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It is CPU based and a bit slow (compared to GPU) but the lens effects look really nice.
RS should spend some time on Bokeh, glare,...

I couldn't find a way to import objs :(
Alain
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Yes, RS should expand Octane to the possibity to regulate lightsources in "postproduction" like NOX or Luxrender can.

As an old Luxrenderactivist Radiance should know how to add this feature into Octane and maybe it's probably already on the todo list ? ;-)

Kind regards
Alain
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radiance
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Hi guys,

I think that rendering with 10 films for 10 different lightsources and then mixing them afterwards is a dirty solution, which grew out of it's need on slow non-interactive (configure, export, load, render) unbiased engines. Also, wasting 1GB of film buffer on a GPU is not very comfortable at all.

OctaneRender is all about being able to tune the lights while rendering.
I'd rather focus on building something innovative to solve the problem propperly than bolting on dirty solutions like this.
I think this makes more sense in the long-run.
In a few years with kepler and maxwell class NVIDIA GPUs things will look very different.

Radiance
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pixie
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radiance wrote:OctaneRender is all about being able to tune the lights while rendering.
I rather prefer the multi-light approach where you can tune the light afterwards...
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Refracty
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Sorry, I am not a technician but it would be just sweet to have lens / light fx as an option in the render.
If these are post effects wich require a lot of RAM could it be an idea to let the CPU take care of these kind of post fx?
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Proupin
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pixie wrote: I rather prefer the multi-light approach where you can tune the light afterwards...
Me too; clean renders in Octane do take hours as well (except for Yoonkung :)), and the information should be there, so why not use it?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
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