Unbiased camera/lens effects? Glare? Flare? Chrom Abrration?

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colorlabs
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Hi, has anyone ever tried doing lens effects in an unbiased renderer? Last week I tried simulating chromatic aberration by building a lens and setting the new spectral dispersion attribute... it didn't really come out right, most of the colors were intact except around the very edges of the lens itself.
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colorlabs
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Looks like Maxwell Render 1.0 could do glare, but all the info about it is very old and all the images are broken links :)
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jamnique
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colorlabs wrote:I tried simulating chromatic aberration by building a lens and setting the new spectral dispersion attribute...
How can you build a lens? Could you elaborate?

Maxwell indeed did glare and dispersion, i don't know how "physically accurate" that was though. It looked fine.

Here is a tip to making great looking dispersion effect, by Master Zap.
The part you're looking for is almost at the end of this post:
http://mentalraytips.blogspot.com/2009/ ... s-and.html

It requires three or more renders, but should be possible to achieve in every raytracer and in an unbiased renderer as well.
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colorlabs
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Hi jamnique, I'm not talking about dispersion for gems and crystals, Octane 2.48 already does that. I'm talking about chromatic aberration in the output image, like a photo taken by a camera with a crappy lens. There are AE plugins for this, but I thought it might be neat to do it within Octane, simulating the dispersion in a real camera lens.
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Jaberwocky
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colorlabs wrote:Hi jamnique, I'm not talking about dispersion for gems and crystals, Octane 2.48 already does that. I'm talking about chromatic aberration in the output image, like a photo taken by a camera with a crappy lens. There are AE plugins for this, but I thought it might be neat to do it within Octane, simulating the dispersion in a real camera lens.

It's ironic.I spent an absolute fortune on a decent lens for my camera to get rid of this effect.Well that and then tuning the photos up in Adobe Camera raw.

Now your trying to re-create it in octane...

so that you can remove it in Photoshop?

:lol:

Only joking.
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jamnique
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Jaberwocky wrote:
colorlabs wrote:Hi jamnique, I'm not talking about dispersion for gems and crystals, Octane 2.48 already does that. I'm talking about chromatic aberration in the output image, like a photo taken by a camera with a crappy lens. There are AE plugins for this, but I thought it might be neat to do it within Octane, simulating the dispersion in a real camera lens.

It's ironic.I spent an absolute fortune on a decent lens for my camera to get rid of this effect.Well that and then tuning the photos up in Adobe Camera raw.

Now your trying to re-create it in octane...

so that you can remove it in Photoshop?

:lol:

Only joking.
Hehe it's the same with vignetting in photography :D Spend a ton of money to get rid of it, and then... REINTRODUCE IT IN POST! :D
Anyways, i didn't know Octane already did diamonds' dispersion. I guess chromatic aberration will come with custom bokeh maps. Then you can plug something like this, and get something like that:
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MaTtY631990
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Another feature that I would like to see in octane would be bokeh DOF effect for camera that would be awesome.
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jamnique
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From what i remember it's coming as a 1.x feature. And then you will be probably able to do what i posted above. If custom bokeh maps will be supported.
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