Tnx guys!!
@Populos: I don't remember, I set the settings of the sample always very high, but when I see that the image is clean, then I save and proceed with the post-production.
I create always a secondary OPctane file to create AO pass and some mask to speed up the work of editing.
@Aselert: Yes, I'm work with a GTX 580.
I'm sorry, I remember only some of the images. For the first image for example, in double resolution that you see, has calculated all in 15 minutes by DR.
For Exterior's pool, in PT was ready in 1h 30 min.
For the Colibri steel the coocking time is about 5 hour. in PT mode.
File IES or more glossy/transucenty shader for example, very slow calculation.
Sometimes you have complex scenes that are ready in 1 hour and other times with a few items you must wait up to 5 hours..
Some Work..
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5