Yes, that's correctRefracty wrote:So does this means that now we can mix "very different" Geforce Cards whith different chip sets?

Cheers,
Marcus
Yes, that's correctRefracty wrote:So does this means that now we can mix "very different" Geforce Cards whith different chip sets?
abstrax wrote:Which kernel are you talking about? Again, if you are doing performance comparisons, please compare render times.ribrahomedesign wrote:Hi there.
Just tested the new release with my new GTX 590 and I dont know ,but multy GPU
worked for me better with the preview release , even if the multy GPU not worked
properly with release 2.47. I know the sample counter has been updated ,but regardles
I think 2,48 is slower then 2,47. you shouldn't have changed anything about the Fps ore Ms/sec.
because now we cant compare with 2.47
regards
Rico
The reason why samples/second has changed is because it was incorrect before and now it's correct. Obviously that makes it hard to compare against older results, but broken things should be fixed, shouldn't they?
Cheers,
Marcus
At the moment you will see a bigger benefit with evenly light through windows, no sunlight, which I think will improve in the next release. Also make the window much smaller and try another comparison.gzavye wrote:I'm doing some tests about portals (I was waiting for that since long months)
I am a little bit confuse about results.![]()
For me images are equals (maybe little bit accurate with portal)
Render is slower with portal cause I have to check alphashadows to see shadows in the room...![]()
I perfectly understand portal concept (I used to use it for MR, vray, Indigo, Luxrender) but ATM it seems not very usefull.
I tested with a very simple scene; maybe is the causeYou tell me
The exporter always overwrites the focal depth of the scene file and if you want to to animate it, you have to animate it in your 3D application. That should not have changed since beta 2.46b. If the focal depth gets overwritten by the exporter, autofocus gets disabled. If you want, we can make Octane keep the settings from the saved OCS file if the exported focal depth is 0.vipvip wrote:when i adjust the point of depth of field and save the ocs, it doesn't keep it when re-rendering the picture ( the picture is very blurry with high aperture values ).
To correct this, i'have to uncheck 'export camera' and it works.
but the big problem is: no more camera animation possible...So that it's actually impossible to render animation anymore ( with blurry DOF effects) i've tried to check the focal distance, and even the autofocus option is not memorised...
This procedure was working before. ( both on maya and lightwave exporters )
Does anybody experiment this ?
Sounds like a bug to me. Could you please explain that in more detail?Another thing: animation on light-emitive objects seems to be not functionning ( lightwave export)...
if you have informations about these things...
otherwise this test-beta seems to be promisefull.
thanx