Looks very interesting, these features should be officialy included into Octane Render, cause to be honest 60€ for these features I think is too much, it's almost the price I paid for the entire engine, and I think only 3dsmax is supported, if just one guy did that sofware why you cannot provide similar features with all the developers you have refractive software? at least the camera animation without having to import/export all the time, I know is in your roadmap but the features is taking soooo long in refractive software agenda...
Octane Render Power Tools
- SamCameron

- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
Hi guys, have you seen this?:
Looks very interesting, these features should be officialy included into Octane Render, cause to be honest 60€ for these features I think is too much, it's almost the price I paid for the entire engine, and I think only 3dsmax is supported, if just one guy did that sofware why you cannot provide similar features with all the developers you have refractive software? at least the camera animation without having to import/export all the time, I know is in your roadmap but the features is taking soooo long in refractive software agenda...
Looks very interesting, these features should be officialy included into Octane Render, cause to be honest 60€ for these features I think is too much, it's almost the price I paid for the entire engine, and I think only 3dsmax is supported, if just one guy did that sofware why you cannot provide similar features with all the developers you have refractive software? at least the camera animation without having to import/export all the time, I know is in your roadmap but the features is taking soooo long in refractive software agenda...
I think he use the same technique i has used.
http://www.vimeo.com/23646725
The problem is, it´s a hack and must make for every version. Also 32/64bit per Windows/Linux.
New version, new waiting of the hack.
Thats one of the motives that I has stopped the project.
An other one was, that i couldn't save out an image file without spend much more time to the project.
Maybe he have solved the problem...
face
http://www.vimeo.com/23646725
The problem is, it´s a hack and must make for every version. Also 32/64bit per Windows/Linux.
New version, new waiting of the hack.
Thats one of the motives that I has stopped the project.
An other one was, that i couldn't save out an image file without spend much more time to the project.
Maybe he have solved the problem...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- SamCameron

- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
Wow, I love it, what a shame, maybe Refractive software could open the door to directly manage the scene as you did in softimage or others, that's what I don't understand, you and this other guy got this to work, and in their office still as a future feature having many employers working on this software, and this is a high demanded feature since very much time ago, sorry but I don't understand.
I would say, step by step.
You must see the entire progress.
I think Octane was planed as a standalone renderer like LuxRender.
Terrence also has set his resources in this project.
But how would you begin, if you have no financial aid?
I would concentrate me on the render engine.
Load in an object in a file format which all apps can handle and let the engine work.
If the engine is promising and you make money, you can expand your plan.
You can hire more personal to speed up the process.
The next step is to perfect/optimize the engine.
I think, this is the step, we are in the moment, see PMC.
If that is done and the engine works perfect, you can make the next step.
Integrate some missing features, like instances, more shaders, maybe post effects like glow or volumetrics.
One day after, it comes the time where you must know what you want.
Are you happy with your work and all is good or want you a new challenge?
If you happy enough, bring some updates here and there.
But if you need more, fight with the big boys like Maxwell, Mental Images or VRay.
They all have the missing feature, integration.
But never forget which apps uses the big ones...
face
You must see the entire progress.
I think Octane was planed as a standalone renderer like LuxRender.
Terrence also has set his resources in this project.
But how would you begin, if you have no financial aid?
I would concentrate me on the render engine.
Load in an object in a file format which all apps can handle and let the engine work.
If the engine is promising and you make money, you can expand your plan.
You can hire more personal to speed up the process.
The next step is to perfect/optimize the engine.
I think, this is the step, we are in the moment, see PMC.
If that is done and the engine works perfect, you can make the next step.
Integrate some missing features, like instances, more shaders, maybe post effects like glow or volumetrics.
One day after, it comes the time where you must know what you want.
Are you happy with your work and all is good or want you a new challenge?
If you happy enough, bring some updates here and there.
But if you need more, fight with the big boys like Maxwell, Mental Images or VRay.
They all have the missing feature, integration.
But never forget which apps uses the big ones...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The developper told me that Blender will be supported, and that futures versions of Octane will be compatible. So I'm waiting for further informations about release for Blender. It looks very interesting to render walkthrough animations.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Refractive needs to buy this person out quickly and make a subcontractor out of them 
then we feel better about paying the upgrade for Octane v2
60 euro or 45 presently is too much for it considering 100 euro buys Octane but its a good idea.
not sure what its worth...
25 euro may be 
then we feel better about paying the upgrade for Octane v2
60 euro or 45 presently is too much for it considering 100 euro buys Octane but its a good idea.
not sure what its worth...
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
Well, if you actually need it, I think it is worth...not sure what its worth...
If it was already available for Blender, I would purchase it, even if currently I earn very few.
As Octane is currently my preferred rendering tool and as animation is something that really lacks for my works, I wouldn't hesitate. I agree that it looks expensive compared to Octane, but it is only because Octane is really affordable (Thank you Radiance!).
Plugins for other softwares are often more expensives, I think.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
