Bathroom Interior

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
capitanlibeccio
Licensed Customer
Posts: 16
Joined: Thu Sep 16, 2010 7:39 am

Hi friends
This is my last work, Direct light and post process with photoshop.
C&C are welcome.
Thanks
Attachments
bagno.jpg
Intel Q6600 | 4Gb | Zotac Amp2 GTX 470 | Win 7 | C4D
User avatar
tonycho
Licensed Customer
Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
Contact:

wow direct light :shock:
superb capitan!!

very good render, can you post the original picture from octane?
how about the rendering time?
and how to make the rug ? :lol:
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Alain
Licensed Customer
Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

Nice one :-)

How did you do the Carpet ?

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
capitanlibeccio
Licensed Customer
Posts: 16
Joined: Thu Sep 16, 2010 7:39 am

i'm sorry but i deleted the original image. it was only a little darker and without background.
Render time was about 16 hr, 3072x2304 pixel, 42000 max sample with glossy and speculardepth at 1024.
I found the carpet in some archinterior as heavy poligonal object
Regards
Intel Q6600 | 4Gb | Zotac Amp2 GTX 470 | Win 7 | C4D
Alain
Licensed Customer
Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

Hm, 16 hours is a VERY long rendertime.
V-Ray would do it faster and in a better quality...

How could you improve the rendertime ?

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
capitanlibeccio
Licensed Customer
Posts: 16
Joined: Thu Sep 16, 2010 7:39 am

Alain wrote:Hm, 16 hours is a VERY long rendertime.
V-Ray would do it faster and in a better quality...

How could you improve the rendertime ?

Kind regards
Alain
Hardware upgrade with 2 or 3 gtx 580 ;)
Intel Q6600 | 4Gb | Zotac Amp2 GTX 470 | Win 7 | C4D
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

capitanlibeccio wrote: Render time was about 16 hr, 3072x2304 pixel, 42000 max sample with glossy and speculardepth at 1024.
Alain wrote:Hm, 16 hours is a VERY long rendertime.
V-Ray would do it faster and in a better quality...

How could you improve the rendertime ?
A few things to note:

- First, in Octane, images are only "finished" when someone says it is. In other words, Octane will continue to render infinitely (if given the chance). So just because someone sets the samples at 42000, doesn't mean that it wasn't done a long time before that. They could have easily set it to 64,000 and let it render for many hours more.

- Second, a depth of 1024 for glossy and specular is extremely high (and most probably uncalled for). The defaults are 1 and 5. Increasing the depths increases render times. The image could have probably rendered fine with a depths of 8 or less.
Alain
Licensed Customer
Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

@ GeoPappas
You are right.

@ capitanlibeccio
Can you render it again in same resolution and with about 16000 Samples and a Raydepth of 8 and tell us the rendertime and show us the rendering ?


Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Post Reply

Return to “M is for Metaverse Gallery”