beta 2.47 is it a bug ?

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mirobimbo
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I think there is a mistake in 2.47 beta version.
In all of my files are materials turn from diffuse to glossy.
I have tried my old files also and every material is glossy.
In 2.46 version it is right.
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Sorry my English.
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abstrax
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mirobimbo wrote:I think there is a mistake in 2.47 beta version.
In all of my files are materials turn from diffuse to glossy.
I have tried my old files also and every material is glossy.
In 2.46 version it is right.
Looks like a bug. Could you please send us an example scene to support (at) refractivesoftware.com?

Thanks,
Marcus
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mirobimbo
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I have sent test scene.
2.46 OK (diffuse), 2.47 wrong (glossy).
But in all of my files it is the same.

https://www.sugarsync.com/pf/D104649_6736872_641901
Sorry my English.
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Jaberwocky
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Yes I have similar problem.

Created scenes in 3D max along with assigning materials,UVW mapping etc as usual.

Use the Max exporter and all the materials come up in 2.47B as Plain Specular Materials.

I have to go and switch all the materials back to diffused and reassign maps.

Was not sure if this was a bug in 2.47 or with the exporter.
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abstrax
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Thanks for the bug report and test scene. This problem will be fixed with the next test release due for next week.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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