nodes - a few little things to improve

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Refracty
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There are two little things I would see to be improved.

First the attributes in the Mesh Preview Imager make more sense to be embedded into the camera settings or at least give an option to do so.
Sometimes you need specific values for EV, ISO... for each camera in a scene because of the lighting conditions so it is useful to have them stored directly in each camera node. Otherwise you loose track of what settings you have used for each camera.

The other thing is the refreshing of the rendering. If you import a node, reduce / increase the max samples, Octane starts the render again. There is no need to do so.

That would be cool.
Thanks
R
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abstrax
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Refracty wrote:There are two little things I would see to be improved.

First the attributes in the Mesh Preview Imager make more sense to be embedded into the camera settings or at least give an option to do so.
Sometimes you need specific values for EV, ISO... for each camera in a scene because of the lighting conditions so it is useful to have them stored directly in each camera node. Otherwise you loose track of what settings you have used for each camera.

The other thing is the refreshing of the rendering. If you import a node, reduce / increase the max samples, Octane starts the render again. There is no need to do so.

That would be cool.
Thanks
R
The next test release will allow you to change the max samples any time: If you reduce it below the current samples/pixel, rendering stops. As soon as you increase it, it continues again.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
GeoPappas
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abstrax wrote: The next test release will allow you to change the max samples any time: If you reduce it below the current samples/pixel, rendering stops. As soon as you increase it, it continues again.
Awesome...
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kubo
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neat one!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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