BLENDERTON HOTEL - LONDON
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
puddles where?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Yes, you are right, no puddles yet... to get realistic reflections in them I need to create them in the render itself, not in post prod.
I will try in a future image !
I will try in a future image !

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Two new renders of the scene in 2560x1440 at 64000 s/px rendered in 21h each.
It doesn't rain on these images, but I have added a small puddle in front of the hotel, with photoshop, for Elvissuperstar007, and as an exercise... I also added few details, like the flowers in pots on the right, some curtains and some dirt on the road along the curbs, as the road is procedural to save memory.
More images in various styles, comics like and black&white versions on my site (click on the images to enlarge) :
http://3d-synthesis.com/47-BlendertonHotel.html


It doesn't rain on these images, but I have added a small puddle in front of the hotel, with photoshop, for Elvissuperstar007, and as an exercise... I also added few details, like the flowers in pots on the right, some curtains and some dirt on the road along the curbs, as the road is procedural to save memory.
More images in various styles, comics like and black&white versions on my site (click on the images to enlarge) :
http://3d-synthesis.com/47-BlendertonHotel.html


French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
hmmmm maybe add some grass? but dont just get a plane and slap a alpha on there. < unrealistic
Make a UV sphere, cut it untill you get a quarter of it, uv wrap it and add the diffuse/alphaon to it and randomize it.
Make a UV sphere, cut it untill you get a quarter of it, uv wrap it and add the diffuse/alphaon to it and randomize it.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Nice update. I still think that you need to do some more "dramatick" post process for the night shot..
Something like that..
Something like that..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
@Radiant : For the grass, I am 2x over the the maximum of my System RAM. This scene requires more than 16 GB of RAM, and my computer has 8GB which is the maximum supported by my P5K motherboard, and I can't even reach the resolution I would need for printing posters.
I also think that british people cut their lawn very short !
@Andrian : Very nice effects... they eat so much details though !
I also think that british people cut their lawn very short !

@Andrian : Very nice effects... they eat so much details though !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
what filter have you used for the glare effect ?andrian wrote:Nice update. I still think that you need to do some more "dramatick" post process for the night shot..
Something like that..
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
Hi. I used After Effect - Optical Flares by Video Copilot
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
It is a nice plugin. Maybe I could achieve this effect in Blender nodes compositor.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.