Some shots are a bit torn, did you apply any motion blur in post?
WakYak - Architectural visualization animation
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Very nice. I didn't expect the cubes 
Some shots are a bit torn, did you apply any motion blur in post?
Some shots are a bit torn, did you apply any motion blur in post?
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Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
I think the camera shake looks a bit too forced in the first thirty seconds, but feels more natural as the piece progresses. It's definitely the right choice for this. Nothing convinces our brain that CG animation is real like realistic handheld camera motions - especially in compositing.wakyak wrote:
Lutze - I agree about the camera shake, in a lot of ways this was an experiment in how far I could push "imperfections" i.e. camera shake, color toning, bloom and so on. Probably took it a bit too far, but I think it works well in the more chaotic scenes.
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Ubuntu 11.10 | Core 2 Duo 3.0Ghz | 4GB RAM | GeForce GTS 250 1GB
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