Hi all!
I'm an architecture student as well as occasional freelancing visualizer. This is a side project made whilst living in Japan this past year. 3d assets migrated from a previous job done for Torbjörnsson + Edgren here in Göteborg, Sweden.
Enjoy!
Rendered on a single GTX480
Modelling & animation done in Blender (blender.org)
Composited in Adobe After Effects (glass reflections!)
Music from Musopen (musopen.com)
http://vimeo.com/25686881
WakYak - Architectural visualization animation
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Inspiring render wakyak
Made me also wonder how long it must have taken you to render this?
(+ also what software you used, c4d mograph for the cubes? and after effects for the nice sun 'bokeh lens effects' or was that also caused by octane?)
Great job!
Made me also wonder how long it must have taken you to render this?
(+ also what software you used, c4d mograph for the cubes? and after effects for the nice sun 'bokeh lens effects' or was that also caused by octane?)
Great job!
Win 10 64 bit + Linux Ubuntu | Nvidia RTX 2080TI | AMD Ryzen Thredripper CPU 2970WX 24-Cores/48-Threads | Houdini - Cinema 4D - Maya - 3Dsmax
I love it. This is my new favorite video. The music fits perfectly, and the cubes work fantastically. Well done. Was this rendered all at once using the Blender export script? Also, I'm curious what technique you used to simulate the handheld camera work.
CentOS 5.5 64bit | 2x Intel Xeon Quad Core Nehalem | 22GB RAM | 2x Tesla M2050 3GB | Amazon EC2
Ubuntu 11.10 | Core 2 Duo 3.0Ghz | 4GB RAM | GeForce GTS 250 1GB
ghostbungle.com
Ubuntu 11.10 | Core 2 Duo 3.0Ghz | 4GB RAM | GeForce GTS 250 1GB
ghostbungle.com
Wow! Nicely done! I too am one of the ones wondering how long it took you to go from start to finish. Any chance we could see a break down? By the way the use of the box tidalwave was inspired. 

Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
Whow.... very good work. I see it and I like it.
A bit too much of camera shaking (or maybe the camera man is a) very old or b) had a beer or two too much the previous evening). No seriously... very good work.
A bit too much of camera shaking (or maybe the camera man is a) very old or b) had a beer or two too much the previous evening). No seriously... very good work.
_________________
System: AMD X4, 2x GTX470, 8GB Ram, Win7-64Bit
System: AMD X4, 2x GTX470, 8GB Ram, Win7-64Bit
absolutely stunning
congrats!
congrats!
Portfolio: http://www.tres31.com/site/
http://www.flickr.com/photos/tres31/
sr2 mobo / dual Xeon E5620 3.2Ghz / geforce gtx 480 + geforce 580 3gb msi twin frozr III / 20gb RAM
http://www.flickr.com/photos/tres31/
sr2 mobo / dual Xeon E5620 3.2Ghz / geforce gtx 480 + geforce 580 3gb msi twin frozr III / 20gb RAM
Amazing, nothing else to say...And those cubes, they were blender's bullet physics?
Windows 7 64bit | Geforce 260GTX | 4GB
Thanks for all the encouraging words!
As for how long it took, at least a few months on and off. Rendered through the night mostly, about two minutes per frame on average.
A lot of the work sadly involved wrangling the constant flow of new Octane versions each with their own eccentricities (not to mention materials that get jumbled when exported or that a single Octane crash halted the rendering of an animation), but I'm glad to see that most of the issues have been sorted out.
Lutze - I agree about the camera shake, in a lot of ways this was an experiment in how far I could push "imperfections" i.e. camera shake, color toning, bloom and so on. Probably took it a bit too far, but I think it works well in the more chaotic scenes.
By the way, the camera moves were captured by me sitting on a chair with a camera and my girlfriend pushing/pulling me around, imported into Blender through some match moving software (the name escapes me at the moment).
Apart from that it's all Blender, bloom effects are AE though.
Cheers!/ Erik
As for how long it took, at least a few months on and off. Rendered through the night mostly, about two minutes per frame on average.
A lot of the work sadly involved wrangling the constant flow of new Octane versions each with their own eccentricities (not to mention materials that get jumbled when exported or that a single Octane crash halted the rendering of an animation), but I'm glad to see that most of the issues have been sorted out.
Lutze - I agree about the camera shake, in a lot of ways this was an experiment in how far I could push "imperfections" i.e. camera shake, color toning, bloom and so on. Probably took it a bit too far, but I think it works well in the more chaotic scenes.
By the way, the camera moves were captured by me sitting on a chair with a camera and my girlfriend pushing/pulling me around, imported into Blender through some match moving software (the name escapes me at the moment).
Apart from that it's all Blender, bloom effects are AE though.
Cheers!/ Erik