WakYak - Architectural visualization animation

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wakyak
Licensed Customer
Posts: 19
Joined: Mon Mar 01, 2010 9:59 pm

Hi all!

I'm an architecture student as well as occasional freelancing visualizer. This is a side project made whilst living in Japan this past year. 3d assets migrated from a previous job done for Torbjörnsson + Edgren here in Göteborg, Sweden.

Enjoy!

Rendered on a single GTX480
Modelling & animation done in Blender (blender.org)
Composited in Adobe After Effects (glass reflections!)
Music from Musopen (musopen.com)

http://vimeo.com/25686881
TheOracle
Licensed Customer
Posts: 71
Joined: Sat Jun 04, 2011 9:14 pm

Inspiring render wakyak

Made me also wonder how long it must have taken you to render this?
(+ also what software you used, c4d mograph for the cubes? and after effects for the nice sun 'bokeh lens effects' or was that also caused by octane?)

Great job!
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bitoffish
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Posts: 30
Joined: Sun Jan 02, 2011 7:05 pm

I love it. This is my new favorite video. The music fits perfectly, and the cubes work fantastically. Well done. Was this rendered all at once using the Blender export script? Also, I'm curious what technique you used to simulate the handheld camera work.
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Draydin_r
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Posts: 154
Joined: Fri May 13, 2011 2:34 am

Wow! Nicely done! I too am one of the ones wondering how long it took you to go from start to finish. Any chance we could see a break down? By the way the use of the box tidalwave was inspired. :D
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Lutze
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Posts: 101
Joined: Sat May 08, 2010 6:02 pm

Whow.... very good work. I see it and I like it.

A bit too much of camera shaking (or maybe the camera man is a) very old or b) had a beer or two too much the previous evening). No seriously... very good work.
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necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

Dude, great work

it looks and feels like real !

Great job man ! ;)
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juan
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Joined: Tue Feb 16, 2010 12:50 am
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absolutely stunning

congrats!
Portfolio: http://www.tres31.com/site/

http://www.flickr.com/photos/tres31/



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RainerS
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Amazing, nothing else to say...And those cubes, they were blender's bullet physics?
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abstrax
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Awesome! Nothing else to say.

Thank you very much for sharing,
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In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
wakyak
Licensed Customer
Posts: 19
Joined: Mon Mar 01, 2010 9:59 pm

Thanks for all the encouraging words!

As for how long it took, at least a few months on and off. Rendered through the night mostly, about two minutes per frame on average.

A lot of the work sadly involved wrangling the constant flow of new Octane versions each with their own eccentricities (not to mention materials that get jumbled when exported or that a single Octane crash halted the rendering of an animation), but I'm glad to see that most of the issues have been sorted out.

Lutze - I agree about the camera shake, in a lot of ways this was an experiment in how far I could push "imperfections" i.e. camera shake, color toning, bloom and so on. Probably took it a bit too far, but I think it works well in the more chaotic scenes.

By the way, the camera moves were captured by me sitting on a chair with a camera and my girlfriend pushing/pulling me around, imported into Blender through some match moving software (the name escapes me at the moment).

Apart from that it's all Blender, bloom effects are AE though.

Cheers!/ Erik
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