I wanted to try out a studio lighting setup for the first time.
How did I go? What can I improve?
I rendered one more angle and fixed up the model a bit.
Chair rendered with "studio" lighting setup
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
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We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
Thanks.
stiwi, the actual model itself wasn't the concern, but the presentation of it. I just grabbed some materials off the LiveDB and didn't play with them too much. For the second render I did try to fix things up a bit quickly though.
stiwi, the actual model itself wasn't the concern, but the presentation of it. I just grabbed some materials off the LiveDB and didn't play with them too much. For the second render I did try to fix things up a bit quickly though.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
yeah the textures are stretched and the modelling is quite basic. With a bit of work on both you could have a winner on your hands.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
How do you suggest I improve the modelling without changing the design? Use my creative freedom?steveps3 wrote:yeah the textures are stretched and the modelling is quite basic. With a bit of work on both you could have a winner on your hands.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
chrome parts are low poly
The couplings are non existant making it look cheap ( coupling, welds or clamps ) whatever you decide to do there.
Else rework shaders, add gamma, pump the light.
Worst issue is the wood
The couplings are non existant making it look cheap ( coupling, welds or clamps ) whatever you decide to do there.
Else rework shaders, add gamma, pump the light.
Worst issue is the wood
Amiga 1000 with 2mb memory card
Thanks for the honesty.[gk] wrote:chrome parts are low poly
The couplings are non existant making it look cheap ( coupling, welds or clamps ) whatever you decide to do there.
Else rework shaders, add gamma, pump the light.
Worst issue is the wood

I fixed the low-poly problem in the second image, since this was primarily a lighting exercise. I might revisit this to add more detail where needed, and spend more than 5 minutes on texturing.

Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
Also metal chair with wooden base? Looks a bit odd. Maybe it is just because there are no visible fixings connecting the chair to the base. Same applies to the cushion and the chair.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)