some test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I have some feedback for you. First impression for me is, it seems flat in terms of light dynamics. Too evenly lit. It would be nice to have some beautiful light casting in through the opening where the stairs come down and through some windows. Another aspect is the low poly look seen in the bends of the spiral and the rounded corners of the walls. the best aspects of a unbiased engine is its ability to splash light around in a realistic way. So cheers on the project just needs some more work to make it more than just a test render.
This is a good reference rendered with Indigo
http://www.blender.org/index.php?eID=tx ... 0b1eaa7a22
This is a good reference rendered with Indigo
http://www.blender.org/index.php?eID=tx ... 0b1eaa7a22
thanks for your reply, it's really a big help.
thanks for pointing out for the flat lighting, actually i didn't use daylight for the first render. I still trying to figure out how to make some light casting through the opening where the stair come down.
As for the low poly, i guess i will need to redo to higher details when i have time.
thanks for pointing out for the flat lighting, actually i didn't use daylight for the first render. I still trying to figure out how to make some light casting through the opening where the stair come down.
As for the low poly, i guess i will need to redo to higher details when i have time.

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