hey there,
here is a test i am doing with the new pmc kernel. and i'd like to know how i can create something like a parallel light source?? i have now created a long tube where i have placed a plane as a lightsource. however, it still creates something like a spot light. how can i create a laser light??
cheers,
ello
my test thread
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
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win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
http://science.howstuffworks.com/laser4.htm
try read more about lasers, its different then oridanary lights !
And i dont know how to do this in octane
Laser Light
Laser light is very different from normal light. Laser light has the following properties: •The light released is monochromatic. It contains one specific wavelength of light (one specific color). The wavelength of light is determined by the amount of energy released when the electron drops to a lower orbit.
•The light released is coherent. It is “organized” -- each photon moves in step with the others. This means that all of the photons have wave fronts that launch in unison.
•The light is very directional. A laser light has a very tight beam and is very strong and concentrated. A flashlight, on the other hand, releases light in many directions, and the light is very weak and diffuse.
To make these three properties occur takes something called stimulated emission. This does not occur in your ordinary flashlight -- in a flashlight, all of the atoms release their photons randomly. In stimulated emission, photon emission is organized.
The photon that any atom releases has a certain wavelength that is dependent on the energy difference between the excited state and the ground state. If this photon (possessing a certain energy and phase) should encounter another atom that has an electron in the same excited state, stimulated emission can occur. The first photon can stimulate or induce atomic emission such that the subsequent emitted photon (from the second atom) vibrates with the same frequency and direction as the incoming photon.
The other key to a laser is a pair of mirrors, one at each end of the lasing medium. Photons, with a very specific wavelength and phase, reflect off the mirrors to travel back and forth through the lasing medium. In the process, they stimulate other electrons to make the downward energy jump and can cause the emission of more photons of the same wavelength and phase. A cascade effect occurs, and soon we have propagated many, many photons of the same wavelength and phase. The mirror at one end of the laser is "half-silvered," meaning it reflects some light and lets some light through. The light that makes it through is the laser light.
check link from up and mybe this metod with half-silvered mirror

try read more about lasers, its different then oridanary lights !
And i dont know how to do this in octane

Laser Light
Laser light is very different from normal light. Laser light has the following properties: •The light released is monochromatic. It contains one specific wavelength of light (one specific color). The wavelength of light is determined by the amount of energy released when the electron drops to a lower orbit.
•The light released is coherent. It is “organized” -- each photon moves in step with the others. This means that all of the photons have wave fronts that launch in unison.
•The light is very directional. A laser light has a very tight beam and is very strong and concentrated. A flashlight, on the other hand, releases light in many directions, and the light is very weak and diffuse.
To make these three properties occur takes something called stimulated emission. This does not occur in your ordinary flashlight -- in a flashlight, all of the atoms release their photons randomly. In stimulated emission, photon emission is organized.
The photon that any atom releases has a certain wavelength that is dependent on the energy difference between the excited state and the ground state. If this photon (possessing a certain energy and phase) should encounter another atom that has an electron in the same excited state, stimulated emission can occur. The first photon can stimulate or induce atomic emission such that the subsequent emitted photon (from the second atom) vibrates with the same frequency and direction as the incoming photon.
The other key to a laser is a pair of mirrors, one at each end of the lasing medium. Photons, with a very specific wavelength and phase, reflect off the mirrors to travel back and forth through the lasing medium. In the process, they stimulate other electrons to make the downward energy jump and can cause the emission of more photons of the same wavelength and phase. A cascade effect occurs, and soon we have propagated many, many photons of the same wavelength and phase. The mirror at one end of the laser is "half-silvered," meaning it reflects some light and lets some light through. The light that makes it through is the laser light.
check link from up and mybe this metod with half-silvered mirror

ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit
the reason you're not getting the desired result with your tube ello, is that your plane light is bouncing off of the inside of your tube.
the closest thing you'll get to a narrow beam of light is using ies lights. there's free ies generators out there that let you create your own ies files - in case you can't find one that's narrow enough for you.
not exactly an answer to your question in know, but still somewhat helpful i hope.
the closest thing you'll get to a narrow beam of light is using ies lights. there's free ies generators out there that let you create your own ies files - in case you can't find one that's narrow enough for you.
not exactly an answer to your question in know, but still somewhat helpful i hope.
Windows7, QuadCore, 8GB RAM, GeForce 480, Cinema4D R12
thanks to both of you. bouncing shouldn't be there since i have an inner tube with diffuse material and color of "0 0 0"...
i'll try using an ies light, this sounds like a good idea
i'll try using an ies light, this sounds like a good idea
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
just do a longer cannon to narrow the diameter of the spotlight
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Three, different length cannons and the beams they produce. I'm doing a render of these same beams with some obstacles... post or edit later...
the diameter of the beam is determined by the cannon's diameter. Make it very narrow and long, like a 1:10 ratio between diameter/length; The cannon interior is bouncing nothing because its a diffuse black material.
the diameter of the beam is determined by the cannon's diameter. Make it very narrow and long, like a 1:10 ratio between diameter/length; The cannon interior is bouncing nothing because its a diffuse black material.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/