MaxSampling Question

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Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

Hi Guys,

I have a quick question. I'm trying to get a render tested but I'm running into a noise problem with some reflections on my hardwood floor (this is for an interior render). I could clean this up with some continued rendering but I can only get the maxsampling to go up to 64000. Render time is not really a concern, but I would like to see if the noise could be dealt with inside of octane.

As such I'm a bit stuck with this, any chance there is a work around to either clean up the noise in the render or extend the samples?

I'm currently using the 2.47 build with the PMC node (which I love by the way. Good work guys!)
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

Just noticing this, but is the limit for the sampling tied into the registers/block?
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Render the scene two times and comp the images together by 50%.
For that you should set the rrprob to 1 under the PT/PMC settings.
This setting tells Octane the amount of a russian roulette, means that the rendered positions are randomly every time.
So you have 128.000 samples...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

Interesting, I'll give that a shot! Here is what I have currently. I've been trying to get the floor to work properly since the start of this, any suggestions would be wellcome:

edit:
Damn, .png mess up. Anyways, here is a render that I was mentioning in my first post.
Attachments
PMC_004.png
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
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