adiarc
How can I use the Live DB materials?
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Drag the material from liveDB to the node graph and connect it with a port from your obj node.
Done.
Tip: Double-click the material macro to enter it, see, here are the innards.
Tip: Double-click the material macro to enter it, see, here are the innards.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
Thanks, it's easy when you know.cornel wrote:Drag the material from liveDB to the node graph and connect it with a port from your obj node.Done.
Tip: Double-click the material macro to enter it, see, here are the innards.
Click the material name and drag it from the outliner (the tree structure on the left) over to the Graph editor (the pane at the bottom). A material macro node will be created. Then drag the material macro pin (the circle at the bottom of the macro) and connect it to the appropriate material pin on your mesh node.
OR, drag the mat. from the outliner directly in your 3d viewport on the surface you want to apply the mat.
I think that all of this is explained in the neat manual that comes with the installation
EDIT; nevermind, I misread the reply
The tip describes how you open the macro (by doubleclicking) to see how it's created
OR, drag the mat. from the outliner directly in your 3d viewport on the surface you want to apply the mat.
I think that all of this is explained in the neat manual that comes with the installation
EDIT; nevermind, I misread the reply
The tip describes how you open the macro (by doubleclicking) to see how it's created
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Thanks matej. Correct, just the tip part was not understood. My English is not that good.matej wrote:Click the material name and drag it from the outliner (the tree structure on the left) over to the Graph editor (the pane at the bottom). A material macro node will be created. Then drag the material macro pin (the circle at the bottom of the macro) and connect it to the appropriate material pin on your mesh node.
OR, drag the mat. from the outliner directly in your 3d viewport on the surface you want to apply the mat.
I think that all of this is explained in the neat manual that comes with the installation
EDIT; nevermind, I misread the reply
The tip describes how you open the macro (by doubleclicking) to see how it's created
No, it's my fault. I hastily read your reply and thought you still didn't understand the LiveDB usage. Thats why I re-explained it. Anyway, better twice than none.adiarc wrote:Thanks matej. Correct, just the tip part was not understood. My English is not that good.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
