grass texture needed

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zivko
Licensed Customer
Posts: 75
Joined: Thu Dec 30, 2010 10:41 am

since theres no proxy in octane and as far as i know you cant make grass using displacement map like in 3ds, i was looking for a best way to create grass for octane. my first attempt ( http://i.imgur.com/bDEVF.jpg ) can look decent enough if i make the grass more dense, but it has too many polygons imo. so i'd appreciate if someone could give me a texture for this model http://i.imgur.com/u6wEy.jpg and explain how to apply it to the planes so i get something that resembles grass, i tried googling for the texture but i didnt have much luck finding something good...
i tried making texture and opactiy map myself, but results were bad, images below
http://i.imgur.com/geCaw.jpg
http://i.imgur.com/R1Co4.jpg
desktop - win7 64bit, i5-4690, 12gb ddr3, 970gtx 4gb, 460gtx 2gb
laptop - win7 64bit, i7-2630qm, 10gb ddr3, 550m 2gb
tyrot
Licensed Customer
Posts: 144
Joined: Sun Dec 19, 2010 8:43 am

i am interested too :) +1
..
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Well, photoshop it dude unless you want plane maps for some unknown reason.
Alain
Licensed Customer
Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

I used this texture:
http://www.luxrender.net/forum/download ... &mode=view

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
zivko
Licensed Customer
Posts: 75
Joined: Thu Dec 30, 2010 10:41 am

thx, Alain, i think it looks ok now http://i.imgur.com/rKOPL.png
desktop - win7 64bit, i5-4690, 12gb ddr3, 970gtx 4gb, 460gtx 2gb
laptop - win7 64bit, i7-2630qm, 10gb ddr3, 550m 2gb
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