I can't seem to create a new thread in the suppport forum so that is why I am posting here.
When I load in a normal map onto my model I get some odd affects.
Without Normal:
With Normal:
I created the map in Zbrush:
The model is to scale and the normal is set to bool smoothing.
Can anybody help me out?
Sebastian
Normal map problems
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- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
Thanks for your reply mib, when I turn tangent on Zbrush generates a rather flat map in comparison to my previous one. I tried it anyway and it works 
The other problem I am experiencing is when I want to import other parts of the head (eyes) the UVs go crazy.
Only head mesh in OBJ with diffuse and bump applied:
Reimport the obj with eyes. The eyes both have separate materials applied to them:
What's going on?
Sebastian

The other problem I am experiencing is when I want to import other parts of the head (eyes) the UVs go crazy.
Only head mesh in OBJ with diffuse and bump applied:
Reimport the obj with eyes. The eyes both have separate materials applied to them:
What's going on?
Sebastian
WIN XP, 3.40 GHz, 2GB & GTX 460 2GB
- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
Fixed it!
I was transfering the model from Zbrush to Max to try and fix it and while I exported it with Maya settings I got the UV madness.
If I exported it using XSI settings the scaling was fixed:
I was transfering the model from Zbrush to Max to try and fix it and while I exported it with Maya settings I got the UV madness.
If I exported it using XSI settings the scaling was fixed:
WIN XP, 3.40 GHz, 2GB & GTX 460 2GB