OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]

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FamilyGuy
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Location: Poland

I did my own test with GTX 460 2GB, and divided them into three groups:

1. pmc 1000x500pix
2. pmc 3000x1500pix, noise reduction, 3x downscale
3. pathtracing

The light source:
- 50 downlights simulating IES (12 triangles each) very deadly for Unbiased rendering
- 6 big lamps with simple poly
Image


This is what I get (you have to resize to full screen to see the difference)
Image


And this is what I received in IndigoRender MLT after 4h (core i7-860 @ 3.9GHz)
Image


My impression:

- in this specific rendering OCTAN is at least 8x faster than IndigoRender!!! (in my opinion Indigo have a very good interior engine)
- supersamling technics does not give any significant effect
- fantastic progress in interior rendering
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Refracty
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abstrax wrote:I haven't tested it, but I don't think you can get sun light through specular materials. You still have to use the architectural glass trick.
Ups, I thought this is an major reason for 2.5
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funk
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Well done guys! This is looking great!

I really like the fact that I can work in other applications while rendering!!!!! Most of us have only one card and path tracing makes it impossible to multitask while rendering (too sluggish)
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
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bepeg4d
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thanks octane team for this test version it's very promising :D
here is my mac test with 1.24.7 with a gtx 285.
it's an open scene and there are two big one poly plane emitters and a very little sphere over the door + an hdri at low intensity for some reflections on the metal, both are rendered to 16000
@ FamilyGuy: very interesting test comparison, thanks :)
in my opinion supersamling technics can be a good solution for speed up the things even with pmc :roll:
ciao beppe
Attachments
cafcasa-pt-01.png
cafcasa-pmc-01-16000.png
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kubo
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well, now that the zombies have been fed, why not put them to use? ;)
Same scene, 2M tris, one emmiter (duh), and hdri sky for the mood. Zombies are glass with a little roughness and 0.012 disperssion, no hotpixel reduction (=1)
PT was faster 16 min for 750 samples, PMC, althou it took 22 minutes, it resolved it much better.
Testing this is sooooo much fun.
Attachments
zombies pt 750sam 16min.png
zombies pmc 750sam 22min.png
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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vinz
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Location: France

Well, here some fast tests: i used my ocedar in a cube. used one IES light Plane. rendered with 1 gtx 460

there are two kind of comparison one by time anoher by sampling level.

nice work guys ! thank you so much for yur hard work :)
Attachments
Path Tracing Parameters
Path Tracing Parameters
PMC parameters
PMC parameters
PMC<br />2Ms/sec 4.1 FPS  10006/64000 <br />render time: 0h45m29s
PMC
2Ms/sec 4.1 FPS 10006/64000
render time: 0h45m29s
Path tracing<br />2.9Ms/sec 6FPS  13943/64000<br />render time: 00h45m23s
Path tracing
2.9Ms/sec 6FPS 13943/64000
render time: 00h45m23s
PMC<br />1.8Ms/sec 3.80 FPS 13938/64000<br />render time: 1h07m49s
PMC
1.8Ms/sec 3.80 FPS 13938/64000
render time: 1h07m49s
Path tracing<br />2.50Ms/sec 5.2 FPS 13943/64000 <br />render time 0h49m24s
Path tracing
2.50Ms/sec 5.2 FPS 13943/64000
render time 0h49m24s
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
vipvip
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" I've notice that when i use pmc i can use my pc normally, it's not slow, instead when i use pathracing i can't use my pc for other works "
-> +++
vipvip
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just few tests with new PMC engine:
i know it's just the beta of the future beta but i obtain regulary this problem: a splitted screen with 2 diffrents results, fotr the same rendering:
( see attached ) .
Perhaps it's because i use 2 card simult. for rendering ( multigpu with 2 gtx470 ) ?

precision:
the picture is issued of the same calculation, with whql latest nvidia 275 drivers
Attachments
glass.jpg
Last edited by vipvip on Sun Jun 05, 2011 7:57 am, edited 1 time in total.
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face
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Location: Germany

vipvip wrote: Perhaps it's because i use 2 card simult. for rendering ( multigpu with 2 gtx470 ) ?
Looks like as two different cards.
The overall samples are 256, the left card make 192 and the right card 64 samples...

face
Last edited by face on Sun Jun 05, 2011 7:22 am, edited 1 time in total.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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pixelrush
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Location: Nelson, New Zealand

2.47 seems to work fine with Quadro driver 275.36...
this one is Cuda 4.1 according to the Nvidia notes but I think thats a typo.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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