OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]

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Jaberwocky
Licensed Customer
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Joined: Tue Sep 07, 2010 3:03 pm

Thanks for pmc to test Radiance.

Typing this whilst PMC is cooking a scene.

I'll post Pathtracing and PMC on here using 1000 & 32000 samples on a real firefly killer scene as soon as its ready (1 GTX 460) so this may take a while

The scene - a real firefly killer :shock:

Empty enclosed room with no windows , 1 glossy wood floor, plenty of bump maps and just 1 single small bulb hanging from the ceiling as a blackbody emitter.

Let the testing begin

;)
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
hadouken
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oh snap!!!! Can't wait to try this! Thanks team!
Intel Core i5-2500
6GB DDR3
GTX470
Windows7 Home Premium 64-bit

http://zaixxiaz.com/
Timmaigh
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Uh-oh, i tried to run both cores cause of the above post stating it there is a speed-up although not linear.... i thought based on the OP statement, multiGPU is not working at all...
and i found:
its not working with pathtracing, i get the same 4,29 Ms as when running one core only
but with PMC its rendering at 6,68 Ms! :shock: that is 2x more than 3,29 Ms i got while trying to run with one core only

so it seems it works, at least partially...
Intel Core i7 980x @ 3,78GHz - Gigabyte X58A UD7 rev 1.0 - 24GB DDR3 RAM - Gainward GTX590 3GB @ 700/1400/3900 Mhz- 2x Intel X25-M G2 80GB SSD - WD Caviar Black 2TB - WD Caviar Green 2TB - Fractal Design Define R2 - Win7 64bit - Octane 2.57
mirobimbo
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Location: Slovakia

I have tested now release in interior scene and here are my results:
Rendertime 5 min.
Attachments
pmc
pmc
pathtracing
pathtracing
directlight
directlight
Sorry my English.
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kubo
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Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

thanks, currently testing with an outside night scene full of fireflies. Althou I might be doing something wrong cause I added the disperssion value (0.012 for the glass and 0.02 for water, the glass one I got from wiki, the water is just random) and it's converging faster but it's giving some strange colours on the glass and water, dunno quite why. Also this scene was done with 2.45 I think and light emmiter values are all wrong, so I might have to tweak it further, but I was anxious to see it, lol. I'll post some test later on.
again, thanks.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Mugga
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Joined: Thu Mar 10, 2011 2:09 pm

Hey,

first of all big thanks for that pre-release.

I've also tested the new kernel, but not on an firefly scene with much light. The lighting from my testscene is only coming from an hdri.

In my scene, the new kernel is much slower compared to the pathtracing. With PCM i'm getting around 0.54 Ms/sec with my GTX 260, where pathtracing is at 2.00 Ms/sec.

Here the rendertime for 250 samples:
Pathtracing: 00:01:45
PMC: 00:07:46
Directlight: 00:00:42

But as others already encountered the overall system responsiveness is much greater with the new kernel. If the other kernels would achive the same responsiveness is would be awesome. It makes much more fun that way. But maybe this is because of the new cuda version (i also got a second video card installed gtx 430, but i disabled it for octane).
Intel i5 2500k@4,5 Ghz | Asus P8Z86-V Pro | 16GB DDR3-Ram | Nvidia 580GTX GDDR 3GB | Win7x64 | Softimage 2011 SP1 x64 | Octane 2.52 x64
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

Hi there.
working now .thanks to the developer team
rendering a loft conversion with a triangular ceiling and lots of lights (impossible with pathtracing )
cant wait to share
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Refracty wrote:Cool... Finally:)

The new Release seems to need a muchhigher exposure number to receive the same lighting result. Please 'level this down' so that it is closer to the direct lighting preview engine.
What do you mean? Could you please post an example?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

Timmaigh wrote:Windows 32bit version too, please, i am on Vista 32bit at work
We will build a 32bit version next week. We just didn't get around to do it this week.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

matej wrote:2.47 works just fine with the latest drivers (Linux 270.41.19).

2.46b does not work with CUDA 4.0 (error while loading shared libraries: libcudart.so.3: cannot open shared object file: No such file or directory), but this is not really a problem since I plan to do just some tests and then go back to CUDA 3.2
Ah, ok thanks for the feedback.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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