A little preview of our new PMC render kernel in beta 2.5

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kubo
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I love the test scene! it looks sweet! keep it up
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hadouken
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sweeeeeet :D
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vipvip
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yes it seems to be a great enhancement ! :)
Just: on the disp_nuts.png appear a lot of " hot pixels" in the diffraction sections of glass: is there a way to remove them without having tons of hours for rendering ?
(like the hot-pixel removal for the actual 2.46 pathtracing rendering ? )
hadouken
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vipvip wrote:yes it seems to be a great enhancement ! :)
Just: on the disp_nuts.png appear a lot of " hot pixels" in the diffraction sections of glass: is there a way to remove them without having tons of hours for rendering ?
(like the hot-pixel removal for the actual 2.46 pathtracing rendering ? )
Well, Radiance says that the team has yet to implement tons of optimization and features so it will surely improve.
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kubo
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You know what happens each time you guys tease us with such nice renders and all those new features to come, right?

YOU LET THE ZOMBIES OUT!!!
octane zombies 01.jpg
So Radiance, Abstrax and the rest of team, get your shotguns ready 'cause is going to be a long night full of brain eating zombies till 2.5 is finally out..... ;)

(I couldn't help it :D )
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matej
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LOL, good one, kubo... :lol:
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abstrax
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Just a heads up: We have posted the test release in the release candidate testing forum.

Happy rendering,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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tungee
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Please tell me,
that NK-metals and Absorption of glasses are on the way too :)
Please any answer!
Bytheway great additions!
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Inciner
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That's sweet=)
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tungee
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Any answers to my question :x
I asked this several times now and i didint get any answer :evil:
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