Paris, Table, Chairs And Cigarettes
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Nice atmosphere, but there's some obvious low poly geometry around:-) The edge of the table, the inner side of the chair
Asus V Extreme motherboard, i7-5930K CPU, 32 GB DDR4 Quad Channel RAM, 3x Nvidia Geforce 1080ti, Windows 7 Ultimate 64, 3DS Max 2019 64
Yes, it's because I used free models what's obviously not maximally professional but ... I got problems with modeling.
I managed to accomplish Grant Warwick Inorganic Modeling Fundamentals but cannot find Advanced Series.
Maybe you know someone who has it and can share. I have heard from my friend that it's top secret knowledge that 3d graphic society doesn't want to share because once u learn Advanced Modeling you are capable of making good good money and model everything you want
So the deal is big

I managed to accomplish Grant Warwick Inorganic Modeling Fundamentals but cannot find Advanced Series.
Maybe you know someone who has it and can share. I have heard from my friend that it's top secret knowledge that 3d graphic society doesn't want to share because once u learn Advanced Modeling you are capable of making good good money and model everything you want

So the deal is big

GIGABYTE GTX 470
Yes I agree with the nice atmosphere. I just don't like that you have the same painting next to each other.
About the modelling, I don't really think it is top secret knowledge and its only shared to a selected few.
Modelling is like anything creative. There are basics and rules to apply to but the more you use it and the more you understand it the better you become. It's all a process and learning something doesn't come instantly but practice makes prefect. Try modelling a high detailed piece of furniture on your next project and just see how it comes out.
About the modelling, I don't really think it is top secret knowledge and its only shared to a selected few.
Modelling is like anything creative. There are basics and rules to apply to but the more you use it and the more you understand it the better you become. It's all a process and learning something doesn't come instantly but practice makes prefect. Try modelling a high detailed piece of furniture on your next project and just see how it comes out.
Ubuntu 10.10 64bit | Intel i7 960 | 6GB | x2 EVGA 570GTX | MSI X58A-GD65 | Blender 2.57
Yes I Learn Grant Warwick Inorganic Modelling Free Stuff That Is On The Internet.
But ...
Using Octane ... this turbosmooth technique is not very welcomed because it makes models very heavy so making a restaurant with plenty of chairs and tables modelled with subdv technique makes problems in max and then in Octane cuz it's too heavy. I see some models are somehow modelled the way that they have those nice round edges but still low poly on flat surfaces. Maybe after turbosmoothing it people clean the mesh and get rid of unnecessary polygons on flat surfaces? Do you know if I am right?
Here is soem render for the client ... models of chairs are made subdv technique ..
But ...
Using Octane ... this turbosmooth technique is not very welcomed because it makes models very heavy so making a restaurant with plenty of chairs and tables modelled with subdv technique makes problems in max and then in Octane cuz it's too heavy. I see some models are somehow modelled the way that they have those nice round edges but still low poly on flat surfaces. Maybe after turbosmoothing it people clean the mesh and get rid of unnecessary polygons on flat surfaces? Do you know if I am right?
Here is soem render for the client ... models of chairs are made subdv technique ..
GIGABYTE GTX 470
One problem I had when I was first starting out what I tried to have everyone in an object (the thing I'm making) in the same object (in the 3D program). So for a chair, I would try to make sure everything was joined up and connected. It would be a pain to get subsurf to work (and until I became more experienced, never did). Perhaps you're making this same mistake, too? Add unconnected geometry to an object, and don't be afraid to seperate different parts of an object into different objects. Like for a table, the tabletop, legs, supports and anything else can all be different objects, and allows for more freedom in detailing.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
@ Daniel: Thank you! It really opened my mind. Of course I wasn't trying to make everything one piece but in this picture i made chair wooden part (white) one object and material separate. But sure legs could be separated and it would really help me so next time I will use your advice for sure.
Here is great tutorial I have found about subdv modeling:
http://www.freeitsolutions.com/3ds/view ... px?id=5340
Here is great tutorial I have found about subdv modeling:
http://www.freeitsolutions.com/3ds/view ... px?id=5340
GIGABYTE GTX 470
hey kayjay
do You have flofolio? 
very nice images.... VERRRYYY!!!
stylish and tasty


very nice images.... VERRRYYY!!!
stylish and tasty

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
I think your work is brilliant! Keep it up : )