New York rooftop patio

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
i3d
Licensed Customer
Posts: 16
Joined: Wed Apr 06, 2011 5:51 am

Hello all,

This week I have been working on a new scene. The main reason for this scene was to see the differences between Blender Internal render and Octane.
Of course Octane came up on tops but it was really nice to see the final outcomes.

If you would like to see some more information about this scene (other renders and the Blender render), please go to my website and you can see a full write up about it.
http://intrinsic3d.co.za/?page_id=91
If the link does not work please go to intrinsic3d.co.za and it will be under the Latest 3D page
Thank you for viewing and please feel free to comment.
NYPOctaneWEB_edit.jpg
Ubuntu 10.10 64bit | Intel i7 960 | 6GB | x2 EVGA 570GTX | MSI X58A-GD65 | Blender 2.57
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

I do like the detail that you placed into the render but the one thing that has me wondering about is the buildings in the back. The look of the building is very repeated as the brick and light doesn't add alot of variation to the rendering. Have you tried adding form of dirt/stain overlay to the buildings?
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

very nice image , very realistic ,there is no problem with the background apply some DOV and blur the building
in the background and you got a perfect shot .
regards
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
User avatar
i3d
Licensed Customer
Posts: 16
Joined: Wed Apr 06, 2011 5:51 am

@Draydin_r, I totally argree with the level of detail on the buildings surrounding the main area. I must admit I didn't put enough effort into the textures. I only worked with textures for one day and didn't really uvmap correctly as I did it more for speed then accuracy. That is the major flaw I think the image has.
@ribrahomedesign, I like your advice about adding more of a blur, I may just give that a try and post an update soon.

Has anyone had a chance to have a look at the Blender render and does anybody have any comments about the differences between the 2. Also any other comments would be greatly appreciated.
Ubuntu 10.10 64bit | Intel i7 960 | 6GB | x2 EVGA 570GTX | MSI X58A-GD65 | Blender 2.57
Daniel
Licensed Customer
Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

Nice image. I checked out the Blender render and that is quite good, too.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
PeteyW
Posts: 2
Joined: Thu Jun 02, 2011 7:38 pm

I think this looks pretty good! I agree though that the background could use some work. It's not so much the building material that looks off but perhaps the sky or smoke coming out? It just looks odd... I don't feel like those are something you would see in the city skyline, at least not where I have been in the city
Pete
Life is art
Concord supplies
Post Reply

Return to “M is for Metaverse Gallery”