Hey folks,
I´m currently working on my diploma short film, which will be released in 6 weeks, and I´m afraid I won´t have any time left to render this in octane:
4320 frames for 3 minutes, twice, as I need two views for stereoscopic 3D: in sum, 8640 frames!
I would really love to use octane for this, the overall quality & tone mapping are top notch and would save alot of time & work in post,
but,
one bottleneck remains: Voxelization time for every frame. On a single machine it´s nearly impossible to get the job done with that amount of frames to be rendered.
I guess I have to use a vray renderfarm instead to get the job done in time, sadly I still have problems to match the high quality of Octane with my poor vray knowledge.
Questions:
Any GPU farms out there? Even the smallest would help me!
BTW; what happened to the "users render for users" idea which was discussed here a while ago?
Seriously, I need help.
Greets,
Cornel
update: Some preview stills from my short "Polyphag":
update: shortfilm, rendered in octane.
You do not have the required permissions to view the files attached to this post.
Last edited by cornel on Tue May 31, 2011 11:14 pm, edited 4 times in total.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
Well, I hear Amazon has GPU renderfarms running Linux CentOS. No idea how that works or if Octane works there.
Also, voxelization might be faster if you poly-reduce your models. I know this is tedious and tricky especially if the camera is moving, but it might be worth the effort...
Also, voxelization might be faster if you poly-reduce your models. I know this is tedious and tricky especially if the camera is moving, but it might be worth the effort...
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
I think the big packages have all a LOD system, so that the camera movement isn´t a problem.
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I don't know anything about the GPU farms available, but make sure that you have time to push your film through AE, so that you can force motion blur on the animation. AE -> Time Remap -> speed at 100%, force motion blur, and set an appropriate shutter angle.
That's how I make my animations out of Octane, if I have to animate something other than the camera.
That's how I make my animations out of Octane, if I have to animate something other than the camera.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
Wow didn't knew. A real show stopper.Voxelization time for every frame

You maybe could render to 10fps only and speed it up to 30fps later. I do it sometimes and it works nice.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
thanks for your tips, guys, but I do need those 24 fps straight out of the renderer.
I´ll get the ultimate delay, but I really want Octane for this.
Amazon might be an alternative.
I´ll get the ultimate delay, but I really want Octane for this.

Amazon might be an alternative.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
Hi Cornel,
nice previews.
What software do you use to animate?
Are you at IFS, KISD or KHM?
Cheers
Refracty
nice previews.
What software do you use to animate?
Are you at IFS, KISD or KHM?
Cheers
Refracty
I live in Cologne, too.
Big ups to Düsseldorf.
We stay tuned.
R
Big ups to Düsseldorf.
We stay tuned.
R