Render engine comparison: Modo vs.Maxwell vs. Octane

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necko77
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this is place where you can see where is Octane comparing to other renders.

http://forums.luxology.com/discussion/t ... 218&page=0

ciao :ugeek:
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radiance
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That thread is very old, they should do a new one with 2.3 insteAd of 2.2
O, even better, compare products against products, not betas...

Radiance
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Rogurt
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@Radiance I redid the test yesterday with up to date versions of maxwell and octane - the fireflies issues is lots better but still when it comes to the materials scene I am so confused.
Shouldn´t the look of the glass vase be very similar in octane and in maxwell? I mean since the materials are physics based. The overall lighting IS very similar as one can see in the clay tests. I mean it still looks nice but when a client tells me "I need to have this very glass" I would want to set up parameters according to real world properties and not fumble around on Materials and Lights as I do e.g. in C4D.

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Daniel79
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there is less noise in the render done with maxwell!!
the calculation done with the GPU should not be done faster than the CPU?
SORRY, MY ENGLISH IS BAD!
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radiance
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You should post a fair comparison, a dual xeon vs an old GTX200 series card is not a good one,
you can buy 2 GTX480's and have 8x more speed for the cost of those xeons...

Regarding the glass, make sure you're using pathtracing, with a high maxdepth,
and make sure you set your glass transmission and reflection to white, not the defaults for a new specular material.

You might also want to try this with the same algorithms, with the upcoming 2.5 release, it will render caustics much better like maxwell does.

Radiance
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Jaberwocky
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radiance wrote:You should post a fair comparison, a dual xeon vs an old GTX200 series card is not a good one,
you can buy 2 GTX480's and have 8x more speed for the cost of those xeons...

Regarding the glass, make sure you're using pathtracing, with a high maxdepth,
and make sure you set your glass transmission and reflection to white, not the defaults for a new specular material.

You might also want to try this with the same algorithms, with the upcoming 2.5 release, it will render caustics much better like maxwell does.

Radiance

Speaking of which !

hows the 2.5 coding progressing.

Any News ? ;)
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abstrax
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We are working on it. And as soon as we are in a state to release more information, we will. Really, we want to have this out of the door as soon as possible, but we are currently doing some major changes. And believe me, as long things are not finished or at least stabilized, there is no point in posting updates.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
GeoPappas
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abstrax wrote:We are working on it. And as soon as we are in a state to release more information, we will. Really, we want to have this out of the door as soon as possible, but we are currently doing some major changes. And believe me, as long things are not finished or at least stabilized, there is no point in posting updates.
Could you at least share with us what features will be in the next release? Is it instancing? And/Or the MLT-like engine? Or something completely different?
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abstrax
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GeoPappas wrote:
abstrax wrote:We are working on it. And as soon as we are in a state to release more information, we will. Really, we want to have this out of the door as soon as possible, but we are currently doing some major changes. And believe me, as long things are not finished or at least stabilized, there is no point in posting updates.
Could you at least share with us what features will be in the next release? Is it instancing? And/Or the MLT-like engine? Or something completely different?
It will have, what we have stated already before: A new render kernel and a reworked CUDA framework, which solves the multi-GPU issues, (hopefully) the OpenGL issues and will allow us to do some cool things which are not possible currently.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Jaberwocky
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abstrax wrote:
GeoPappas wrote:
abstrax wrote:We are working on it. And as soon as we are in a state to release more information, we will. Really, we want to have this out of the door as soon as possible, but we are currently doing some major changes. And believe me, as long things are not finished or at least stabilized, there is no point in posting updates.
Could you at least share with us what features will be in the next release? Is it instancing? And/Or the MLT-like engine? Or something completely different?
It will have, what we have stated already before: A new render kernel and a reworked CUDA framework, which solves the multi-GPU issues, (hopefully) the OpenGL issues and will allow us to do some cool things which are not possible currently.

Cheers,
Marcus

Thanks for the update Marcus

Good luck ;)
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