Old GPUs vs New GPUs fight
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- gpu-renderer
- Posts: 106
- Joined: Sat Jan 30, 2010 9:45 am
300 ppi is on a very large A0 printer. The reason for such a resolution is simply details. (also a client can be charged more). The renders are done on a render farm. And that takes for ever. With this GPU hardware though... it's gonna make output 10 fold per month. So maybe it would be a wiser investment with the new fermi tesla 2's. The advantage with renders farms are simply ram amounts. 12gb per pc x 200 = a crazy amounts of render res. Down side is cost per pixel.
i7 920 2.66ghz quad core, gtx 285, asus p6t, 6gb OCZ 1600mhz ram, Windows 7 64bit ultimate. Nvidia cuda Driver v3 Nvidia display drivers V193.13. Octane beta 2
Why not making a hybrid renderfarm
GPU for smaller res
CPU for high res stuff
But that would mean using different renderers
That's more things to plan and two different pipelines
GPU for smaller res
CPU for high res stuff
But that would mean using different renderers
That's more things to plan and two different pipelines
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
- gpu-renderer
- Posts: 106
- Joined: Sat Jan 30, 2010 9:45 am
Yeah exact same conclusion.
How about a render farm of GPUs :0) 180 gpus RT rendering awsome :0) and still works out cheaper than the pc route
How about a render farm of GPUs :0) 180 gpus RT rendering awsome :0) and still works out cheaper than the pc route
i7 920 2.66ghz quad core, gtx 285, asus p6t, 6gb OCZ 1600mhz ram, Windows 7 64bit ultimate. Nvidia cuda Driver v3 Nvidia display drivers V193.13. Octane beta 2
would you guys be interested in using a commercial render farm in the near future with octane,
once the animation pipeline is completely finished ?
If they could give you access for say 1 euro per hour on a 4x GTX285 system,
and have say 8, 16 or 32 systems available for batch animation rendering ?
Radiance
once the animation pipeline is completely finished ?
If they could give you access for say 1 euro per hour on a 4x GTX285 system,
and have say 8, 16 or 32 systems available for batch animation rendering ?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I would be. That would be ideal.
Only issue is getting the data from Lightwave in a useful format.
Only issue is getting the data from Lightwave in a useful format.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
Is there a decent RIB exporter available for lightwave ?gristle wrote:I would be. That would be ideal.
Only issue is getting the data from Lightwave in a useful format.
and if so, is it included, 3rd party and free or commercial ?
Thnx,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Hi guys,
what would you think about us having an online service where you pay,
like an online rendering farm, but it has machines available that have high-end cards,
like 3GB or 6GB tesla hardware.
Like that, you can create/tune your scene on your desktop with your consumer card,
and if you need to render to 8000x8000 printsizes,
you submit the job and 10 minutes later you receive the poster size render in your mail or something?
would that be interesting to the people who have been talking about requirements for large resolution ?
Radiance
what would you think about us having an online service where you pay,
like an online rendering farm, but it has machines available that have high-end cards,
like 3GB or 6GB tesla hardware.
Like that, you can create/tune your scene on your desktop with your consumer card,
and if you need to render to 8000x8000 printsizes,
you submit the job and 10 minutes later you receive the poster size render in your mail or something?
would that be interesting to the people who have been talking about requirements for large resolution ?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
That's exactly what they do at felixrender
http://www.cgdigg.com/story.php?title=felixrender
A cloud renderfarm for maxwell with 3000 materials presets
Im sure the people in need of high resolution stuff would pay for an Octane renderfarm in the cloud
There could be a UI panel dedicated to this, where you log-on with your Octane farm account
And you upload the scene and stuff and you see at how much the renderfarm progress is
Could be amazing stuff but kinda hard to setup
http://www.cgdigg.com/story.php?title=felixrender
A cloud renderfarm for maxwell with 3000 materials presets

Im sure the people in need of high resolution stuff would pay for an Octane renderfarm in the cloud
There could be a UI panel dedicated to this, where you log-on with your Octane farm account
And you upload the scene and stuff and you see at how much the renderfarm progress is
Could be amazing stuff but kinda hard to setup

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Is there a decent RIB exporter available for lightwave ?radiance wrote:
and if so, is it included, 3rd party and free or commercial ?
Thnx,
Radiance[/quote]
Looks like there are some 3rd party exporters. I'll have a look at them once the .rib ready Octane is out.
That render farm you are talking about sounds great. How will Octane handle final/hi res renders? I presume it will have a 'final render' mode where it does not draw to screen?
Cheers
ANdrew.
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
- gpu-renderer
- Posts: 106
- Joined: Sat Jan 30, 2010 9:45 am
Sounds good. Got to make sure that all works are protected on upload. Some designs do not need to float around with unsecure websites.
i7 920 2.66ghz quad core, gtx 285, asus p6t, 6gb OCZ 1600mhz ram, Windows 7 64bit ultimate. Nvidia cuda Driver v3 Nvidia display drivers V193.13. Octane beta 2