Architecture - Ivy Bench - Idea Own

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
KayJay
Licensed Customer
Posts: 18
Joined: Thu Sep 09, 2010 6:34 pm
Location: Poland

Hello,

I want to share my latest arch viz project. I want to ask you if you also have this impression that Octane Render make renders not that sharp? I mean they seem a little lower quality than other very know commercial biased render engine starting with letter "V" :P

Or maybe I should set the filter in pathtracing options to 0?
Any ideas.

Of course when it comes to hotpixel removal I know that I can render picture 2 times bigger and then resize it in photoshop with blurr, but I would like to achieve crystal sharp picture. Is that possible right now with this 1.0 beta 2.46b version?
Attachments
Kamil Jurgowiak - House Entrance Base copy.png
GIGABYTE GTX 470
Alain
Licensed Customer
Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

This is something I asked myself as well.

Renderings getting sharper when you turn "aperture" to zero in the camerapanel.
But still not so sharp as in the renderer with "V" :-)


Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
User avatar
KayJay
Licensed Customer
Posts: 18
Joined: Thu Sep 09, 2010 6:34 pm
Location: Poland

Thank you Alain, this is so simple straight from real life - how come I didn't think about aperture :) thanks a lot once again. :)

Where can we ask on this forum about more things to come with full version of Octane like:

Index of refraction - Can we count on fresnel not only for REFRACTION BUT ALSO FOR REFLECTION?

Regards,

Kamil
GIGABYTE GTX 470
Alain
Licensed Customer
Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

I'm not so sure.

Fresnel is something that we know from unbiased renderers.
I guess because of the physical correctnes of Octane "Fresnel" is computed automaticly and you don't have to think about it.

But I may be wrong...

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
tchoa
Licensed Customer
Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

That's correct. Physical fresnel effect is computed functions of the material properties.

F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
User avatar
KayJay
Licensed Customer
Posts: 18
Joined: Thu Sep 09, 2010 6:34 pm
Location: Poland

Sounds Amazing but seems ok just for specular where there is and IOR. For diffuse and glossy there is computed fresnel automatically based upon what? .. color? ... IOR depends on chemical properties of substances that material is made of :) so how can it be computed automatically? How octane "knows" if Im making wood material or concrete or clay? :)

BTW Maybe it's the topic for different forum? :)

Cheers
GIGABYTE GTX 470
Alain
Licensed Customer
Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

I guess you can just forget Fresnel parameters.

Or can you show me an example where Octane computes wrong reflections ?

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hey,

The fresnel is computer according to the IOR of a specular material.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Post Reply

Return to “Works In Progress”