New user need help

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didier13
Licensed Customer
Posts: 9
Joined: Thu May 19, 2011 4:09 pm

Hi all,

i just install the demo release (before buying it for sure) to see how to include octane with my workflow on product design, and try to setup some cool render on cosmetic product design, but i don't know how to apply a texture on the glass.
Do i have to setup the uv mapping in a third 3D software, or can i project the texture on a bottle for example without any uv placement.
on wich channel, must i put the texture?

Is there any tuto somewhere?

thank you for your help
windows 8 Pro | GTX 770 | 8 Go RAM
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Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
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Create your mapping in a 3d party app.
If you use Rhino then you can easylie create Mappings (Automatic/Surface, Box, Custom) ect.
Rhino has a good help.
didier13
Licensed Customer
Posts: 9
Joined: Thu May 19, 2011 4:09 pm

thank you for your quick answer
windows 8 Pro | GTX 770 | 8 Go RAM
didier13
Licensed Customer
Posts: 9
Joined: Thu May 19, 2011 4:09 pm

ok, i've done the uv mapping...but after , how i apply the texture?

i have an object node and a specular node to it to have the transparency of the glass bottle.
and a png image to apply on this bottle, but i really don't kow how to do this

Any help?

thank you
windows 8 Pro | GTX 770 | 8 Go RAM
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

didier13 wrote:ok, i've done the uv mapping...but after , how i apply the texture?

i have an object node and a specular node to it to have the transparency of the glass bottle.
and a png image to apply on this bottle, but i really don't kow how to do this

Any help?

thank you
As far as I know - there are 3 ways of doing that:

1. Create an additional sticker object, which sits on top of the bottle object. Here you then can assign whatever texture you want.
2. Assign part of the bottle polygons a different material.
3. Mix between the specular glas material and the diffuse sticker material using a UV mapped texture. If your sticker texture has an alpha channel, you could use an alphaimagetexturenode of the sticker texture to modulate between the glas and the sticker material.

Maybe someone who has done option 3 already can explain the last option in a bit more detail.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
didier13
Licensed Customer
Posts: 9
Joined: Thu May 19, 2011 4:09 pm

Thank you marcus for these informations. i'm going to setup the third method to test it.

Thanks for this wonderfull product (it saving my life in the rendering time comparing to Vray and other app - even if there are very good renderer too)

Didier

Just buy it now ! i'm waiting for the licence :D
windows 8 Pro | GTX 770 | 8 Go RAM
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