HELP....Exporting pre-textured objects

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sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

Hi,

I am currently in the process of producing a visual of an exterior scene, but the problem I have is exporting a pre-textured object (Vehicle) into the scene. Everytime I import the file I have to individually add materials to each node which as you know is very time consuming, is there a way to fix this? The object is of a high poly car.

Thanks
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

sublime wrote:Hi,

I am currently in the process of producing a visual of an exterior scene, but the problem I have is exporting a pre-textured object (Vehicle) into the scene. Everytime I import the file I have to individually add materials to each node which as you know is very time consuming, is there a way to fix this? The object is of a high poly car.

Thanks
Aren't you using the exporter for 3ds max? That one should write an MTL file that contains some preliminary materials. And if you want to change your scene geometry, you close Octane, go back to 3ds max re-export the modified scene with the "Render" button. Or how are you doing it? What is your workflow?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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