Hi,
I am currently in the process of producing a visual of an exterior scene, but the problem I have is exporting a pre-textured object (Vehicle) into the scene. Everytime I import the file I have to individually add materials to each node which as you know is very time consuming, is there a way to fix this? The object is of a high poly car.
Thanks
HELP....Exporting pre-textured objects
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Aren't you using the exporter for 3ds max? That one should write an MTL file that contains some preliminary materials. And if you want to change your scene geometry, you close Octane, go back to 3ds max re-export the modified scene with the "Render" button. Or how are you doing it? What is your workflow?sublime wrote:Hi,
I am currently in the process of producing a visual of an exterior scene, but the problem I have is exporting a pre-textured object (Vehicle) into the scene. Everytime I import the file I have to individually add materials to each node which as you know is very time consuming, is there a way to fix this? The object is of a high poly car.
Thanks
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra