file referencing or something like that?

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KillerBean
Licensed Customer
Posts: 14
Joined: Sun Feb 07, 2010 6:43 pm
Location: USA
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Hey, just a thought on large animation productions with hundreds of shots.

Will there be a way to reference shader files for each render setup?

For example, say I was rendering a blue ball and I had 100 shots set up to render with a blue ball shader, but then the client wants a red ball instead. Can we have a system where we just change the blue shader to red in one file like a master referenced file? Instead of changing the shader to red manually in 100 different octane files?

Don't know if I made this completely clear. But I just wanted to see if there was a way for the octane render to look at a master list of shaders with all the settings for each production, instead of inputting shader settings in each octane render file by hand.

Jeff
Jeff Lew
http://www.killerbeanforever.com
system spec: evga gtx 480, intel quad core 3.00 ghz, winxp 32bit & 64bit, 8gb ram
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

Yeah the RIB format is a programmable scope based format that allows you to swap in/out pieces by including different files.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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