Hey, just a thought on large animation productions with hundreds of shots.
Will there be a way to reference shader files for each render setup?
For example, say I was rendering a blue ball and I had 100 shots set up to render with a blue ball shader, but then the client wants a red ball instead. Can we have a system where we just change the blue shader to red in one file like a master referenced file? Instead of changing the shader to red manually in 100 different octane files?
Don't know if I made this completely clear. But I just wanted to see if there was a way for the octane render to look at a master list of shaders with all the settings for each production, instead of inputting shader settings in each octane render file by hand.
Jeff
file referencing or something like that?
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- KillerBean
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system spec: evga gtx 480, intel quad core 3.00 ghz, winxp 32bit & 64bit, 8gb ram