absolutely agree with you.Andy wrote:Would be nice as the latest update is already a month old. I've already switched to other renderers as Octane is still missing lots of features it should have (camera animation for example). Cycles will outgrow Octane if they keep this pace.steveps3 wrote:Hopefully this will be the kick up the bum that RS need to get Octane moving forward. It will be interesting to see how fast cycles progresses.
Bretchts New Blender Render Design
- SamCameron
- Posts: 162
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- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Yep...
I'm looking forward to the next release.
Should be pretty close to V1.0 spec's when it comes out , which hopefully will be soon.
my guess, as its the major re write, it will probably be about 4 weeks away.
After that they really will need to start looking at tighter integration with the various 3D packages around.
I'm looking forward to the next release.
Should be pretty close to V1.0 spec's when it comes out , which hopefully will be soon.
my guess, as its the major re write, it will probably be about 4 weeks away.
After that they really will need to start looking at tighter integration with the various 3D packages around.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
That would be just fine.
Face has already achieved something close to that already.
Face has already achieved something close to that already.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
For which 3d software?Jaberwocky wrote:That would be just fine.
Face has already achieved something close to that already.
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- cglittenberg
- Posts: 93
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As much as it pains me to say this, as I really love Octane and want support RS. If the development of Octane continues being this slow and the development of Blender Cycles continues to be this fast I will probably have to switch as soon as the blender foundation comes out with a useable Build. It seems that with cycles i can interact with the objects directly and animate them directly within cycles. If this turns out to be even vaguely true, I think this will be the final nail in RSs coffin. Octane is obsolete without either a better integration with the 3D packages, or the ability to manipulate and keyframe objects/cameras directly from within the engine. This is actually pretty tragic as I was starting to convince several research foundations within the International Medical Imaging community to start using Octane. At this time I am probably going to have to tell them all to NOT purchase Octane and wait a couple of months for a usable version of Cycles. I was also working on getting Medical Technical companies to integrate Octane into their imaging devices. I dont think that I in good faith can continue advising this!!! PLEASE improve your integration or be doomed to dissapear into the vaults of history as an abscure footnote in the history of rendering.
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
With all due respect Dr. Glittenberg, I don't think Octane is either obsolete nor bound to disappear, it's just evolving according to how the competition moves. This happens all the time in the market and the result is usually a better product. I'm sure this lapse of silence on behalf of RS is just the calm before the storm of an amazing new version. Besides, even as it is now, the results people are getting from octane are superb, matching and even surpassing those of any renderer of the competition.cglittenberg wrote:As much as it pains me to say this, as I really love Octane and want support RS. If the development of Octane continues being this slow and the development of Blender Cycles continues to be this fast I will probably have to switch as soon as the blender foundation comes out with a useable Build. It seems that with cycles i can interact with the objects directly and animate them directly within cycles. If this turns out to be even vaguely true, I think this will be the final nail in RSs coffin. Octane is obsolete without either a better integration with the 3D packages, or the ability to manipulate and keyframe objects/cameras directly from within the engine. This is actually pretty tragic as I was starting to convince several research foundations within the International Medical Imaging community to start using Octane. At this time I am probably going to have to tell them all to NOT purchase Octane and wait a couple of months for a usable version of Cycles. I was also working on getting Medical Technical companies to integrate Octane into their imaging devices. I dont think that I in good faith can continue advising this!!! PLEASE improve your integration or be doomed to dissapear into the vaults of history as an abscure footnote in the history of rendering.
I think your comment is a bit strong and a bit unfair towards RS and how much they've offered us.
kind regards,
Alvaro
Last edited by afecelis on Mon May 16, 2011 1:17 am, edited 1 time in total.
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup