Octane exporter for C4D version 0.11c (obsolete)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

marco75
Licensed Customer
Posts: 29
Joined: Sat Jan 01, 2011 6:15 pm

i use this version but it is not so stable, when i export from c4d r12 sometime with some scenes octane after voxelization (at the beginning of the rendering) it close.
the same scene loaded directly as mesh in octane and not directly by c4d as obj file made by the exporter of c4d have no problem.

why????
i have this problem often...

c4d 64 bit R12
12 Gb ram
geforce GTX590 1,5Gb x 2
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

marco75 wrote:i use this version but it is not so stable, when i export from c4d r12 sometime with some scenes octane after voxelization (at the beginning of the rendering) it close.
the same scene loaded directly as mesh in octane and not directly by c4d as obj file made by the exporter of c4d have no problem.

why????
i have this problem often...

c4d 64 bit R12
12 Gb ram
geforce GTX590 1,5Gb x 2
Hi Marco,

Could you please send me an example scene, that shows this behaviour?

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

abstrax wrote:
marco75 wrote:i use this version but it is not so stable, when i export from c4d r12 sometime with some scenes octane after voxelization (at the beginning of the rendering) it close.
the same scene loaded directly as mesh in octane and not directly by c4d as obj file made by the exporter of c4d have no problem.

why????
i have this problem often...

c4d 64 bit R12
12 Gb ram
geforce GTX590 1,5Gb x 2
Hi Marco,

Could you please send me an example scene, that shows this behaviour?

Thanks,
Marcus
Have the exact same problem, everything exports, then octane shuts down, now I imported the .obj inside 3dmax, everything loads up perfect inside max, and then into octane again, and shuts it down.. Obviously it's a octane thing.. is it still the file/object naming issues .. ?

BTW 3dmax octane exporter is like 5 times slower than c4d's is, and the c4d plugin is so much nicely implemented, but still, the same problem arises, loads up voxelizes, and octane shuts down with no error messages..

What exact specs are we supposed to follow, I've been debugging this for an hour now, will try an object by object import until I find out which one causes the prob.. it doesn't seem it is related to the octane plugin as much, or let's try the 3dmax forum part

EDIT: Found one solution, and it was stupid/easy..

Make sure you select "Specify GPU devices to use" inside the octane plugin exporter and select a device :)

The same problem/solution works in both c4d and 3dmax exporter.. I know you don't always need to select it, but maybe it's a multi-gpu thing.. anyway try that

Re-edit: it's a multi GPU thing in my case, crashes octane when I select all the GPUs.. ?
it's octane 2.46b, seems to work only on 1 GPU today..
it's because of my 4th gpu card 8800 gtx, when I take it off runs ok.. well.. that's that sorted
DennisK4
Licensed Customer
Posts: 26
Joined: Sun Aug 21, 2011 10:46 am

Just tested this on the new Cinema 4D R13 and it seems to work fine.
Win 7 x64 | 2 x GTX580 3GB | i7-2600K 3.4GHz | 16GB | Cinema 4D R14 | Nvidia 320.18
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Thanks for the feedback. If I get some time this week, I will release another update this week.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
enigmasi
Licensed Customer
Posts: 146
Joined: Tue Apr 12, 2011 7:50 pm
Location: Warsaw
Contact:

it works without problem in R13, thanks
pzdm
Licensed Customer
Posts: 38
Joined: Wed Nov 10, 2010 10:32 am

Hello Marcus

can I have a technical question?

In case you have more stacked materials (with alphas) the last replaced all bottom materials. It's really bad for decals etc. Is there a solution?

THX for your time, Pavel
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Sorry, but i think you get no answer...
http://refractivesoftware.com/forum/vie ... =40&t=8695

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Faustik
Licensed Customer
Posts: 15
Joined: Tue Feb 15, 2011 2:58 pm

Hi guys!.. is there any link for the C4D 13 exporter?
Thanks a lot!
Win7 64bit SP1 / i5 2500k 3,3GHz / RAM 8Gb / MB Gigabyte Z68X-UD3H -graphic integrated for display / 2x NVidia GeForce GTX 570 1280MB / HD 1TB
Archicad 17 >> Cinema4D R15.037 >> Octane Standalone 3.00 + Octane C4D plugin 3.00
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi Faustik,
The v11c works perfectly with R13, only issue is to detach from network during animation render ;)
ciao beppe
Post Reply

Return to “Maxon Cinema 4D”