
realistic skin lack sss
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- mental manson
- Posts: 5
- Joined: Mon Mar 01, 2010 11:57 am
Hi,
There is no support for true SSS at this time,
but you can use diffuse transmission, to obtain a pseudo SSS like effect,
that in some cases gives a decent result.
You make a diffuse material and connect a colour or texture node to the 'transmission' input (the 2nd input pin).
You can use a mix material to mix it with another one like a glossy to get a specular highlight.
It will require quite a bit of tweaking, i would try a faint amount of red transmission, eg transmit a dark red colour.
Sometimes placing an area light behind the head to view the red transmission effect on the ear could be handy when finetuning the material.
Radiance
There is no support for true SSS at this time,
but you can use diffuse transmission, to obtain a pseudo SSS like effect,
that in some cases gives a decent result.
You make a diffuse material and connect a colour or texture node to the 'transmission' input (the 2nd input pin).
You can use a mix material to mix it with another one like a glossy to get a specular highlight.
It will require quite a bit of tweaking, i would try a faint amount of red transmission, eg transmit a dark red colour.
Sometimes placing an area light behind the head to view the red transmission effect on the ear could be handy when finetuning the material.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Very nice job indeed. What did you use to model this with?
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- mental manson
- Posts: 5
- Joined: Mon Mar 01, 2010 11:57 am
thank u radiance so much for the info and tips im gonna try it
and about the model its dazstudio ready model i just export it from poser to obj for octane SO I played with MATERIAL maps BUMP SPEC ETC. MY GOAL WAS TO FIND OUT WAT is THE BEST tweak for skin material in octane to achieve ultra realistic charactar looking .thanx to octane it did the job even without sss when i saw the resaults
octane rocks. here is the same model renderd on poser setting maxed with gi
btw will it make any difference if i do the bump maping already on zbrush ?
and about the model its dazstudio ready model i just export it from poser to obj for octane SO I played with MATERIAL maps BUMP SPEC ETC. MY GOAL WAS TO FIND OUT WAT is THE BEST tweak for skin material in octane to achieve ultra realistic charactar looking .thanx to octane it did the job even without sss when i saw the resaults

btw will it make any difference if i do the bump maping already on zbrush ?
- mental manson
- Posts: 5
- Joined: Mon Mar 01, 2010 11:57 am
Can you explain exactly what the transmission property effects on the diffuse materials? I've tried applying both an RGBSpectrum, and a Floattexture to the transmission pin on the diffuse texture, and see absolutely no difference in the material ball.radiance wrote:Hi,
There is no support for true SSS at this time,
but you can use diffuse transmission, to obtain a pseudo SSS like effect,
that in some cases gives a decent result.
You make a diffuse material and connect a colour or texture node to the 'transmission' input (the 2nd input pin).
You can use a mix material to mix it with another one like a glossy to get a specular highlight.
It will require quite a bit of tweaking, i would try a faint amount of red transmission, eg transmit a dark red colour.
Sometimes placing an area light behind the head to view the red transmission effect on the ear could be handy when finetuning the material.
Radiance