Sharp transition zone between the light and shadow

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Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

This problem was not resolved in new version of octane( 1.0 beta 2.46)?
Sharp transition zone between the light and shadow.
This problem is not visible only whit out bump image...if i use only image on diffuse channel.
Attachments
Sharp.jpg
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

That is a result of the bump strength that is way too high. Reduce the bump strength and it will look ok again.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

That ok but the result is not the same ......maybe for a result too strong i have to try the normal map...
Thanks
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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