My Radeon just was shipped out today. Small delay because it was sold out quite fast.
So I haven´t forgotten, I just haven´t got the card yet. Might be another day or two.
Bretchts New Blender Render Design
[email protected]|GTX 470@750/[email protected]|ASUS P5Q-D|8GB-DDR2|Win7x64 Pro|Ubuntu 10.10 x64|CUDA 3.21|FW 285.38|Octane 252|Blender 2.59b
New sneak peek of Cycles has appeared on Blender Cookie. There is some new informations and we can compare this to Octane.
http://www.blendercookie.com/2011/05/02 ... er-engine/
http://www.blendercookie.com/2011/05/02 ... er-engine/
Q6600 || 8GB || GTX460 || 768MB || Win7 64x || Rhino, Blender, Softimage
I tested it a little and it actually feels very cool. The integration and interactivity with Blender is absolute. Blender users that never experienced Octane's interactivity, will get their minds blown away by Cycles. This development is something to look forward to and not feel bad about the controversy with Octane.
We Linux (and generally FOSS) users cannot be very picky about the programs we use, so I guess I'll be using everything there is available; from Octane to Yafaray to Cycles...
We Linux (and generally FOSS) users cannot be very picky about the programs we use, so I guess I'll be using everything there is available; from Octane to Yafaray to Cycles...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
It might be a good proof of concept tool then. Get it looking ok in cycles and then use Octane for the final render.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
What this proves is that it roughly takes half a year and ONE person to do an integrated plugin (or whatever), probably because you can concentrate on the rendering part while most features are already built in the 3d package...
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
yeh I have to be honest I do use a lot of different renderers though Octane is my 'main' - I use Yafa, Lux , SmallLux and Kerkythea - for example when I'm trying to get ott caustics I use Kerkythea as it is very easy to render them in Kerkythea...matej wrote:I tested it a little and it actually feels very cool. The integration and interactivity with Blender is absolute. Blender users that never experienced Octane's interactivity, will get their minds blown away by Cycles. This development is something to look forward to and not feel bad about the controversy with Octane.
We Linux (and generally FOSS) users cannot be very picky about the programs we use, so I guess I'll be using everything there is available; from Octane to Yafaray to Cycles...
http://www.soundcloud.com/raytrace ------------------- http://myspace.com/raytrace
- Andrew Mitchell
- Posts: 42
- Joined: Sat May 29, 2010 4:16 pm
I'm not generally a blender user, but the commentary has piqued my interest so I downloaded the Win32 build of blender from graphicall to do a quick test.
I would have to say it is impressive, needs some tweaking, but I couldn't kill it with my limited blender knowledge.
That being said, I really don't think it is an Octane competitor as it stands now, more along the lines of Maxwell Render V1. Now that can all change with CUDA/GPU modes, and things like SSS, instancing, and displacement support. It also isn't limited to the memory limits of the GPU.
Here is a quick render I did, pathtracing to 41 samples took less than 5 minutes...
Blender Scene by Dono

I would have to say it is impressive, needs some tweaking, but I couldn't kill it with my limited blender knowledge.
That being said, I really don't think it is an Octane competitor as it stands now, more along the lines of Maxwell Render V1. Now that can all change with CUDA/GPU modes, and things like SSS, instancing, and displacement support. It also isn't limited to the memory limits of the GPU.
Here is a quick render I did, pathtracing to 41 samples took less than 5 minutes...
Blender Scene by Dono

Simuviz
- SamCameron
- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
Nice render Andrew, the thing here is... you don't need to export your scene into Octane or other, you can edit your scene in realtime and do as many changes as you want without exporting steps, I think this is a terrific workflow! even Octane cannot handle realtime editing once you import your scene, but in Blender you can tweak what you want in realtime, and don't forget... is not license hardware limited and free, that's a huge handicap for comercial renderers.
- Andrew Mitchell
- Posts: 42
- Joined: Sat May 29, 2010 4:16 pm
Ok, so the CUDA/SSE2 win32 build is out...
Talk about a significant speed improvement, but a little more unstable than the non cuda build.
Talk about a significant speed improvement, but a little more unstable than the non cuda build.
Simuviz