thank you, that's what i gathered.
I've to try instancing particles with polygons in Maya, it should work...
sorry, i'ts a mistake, not the good forum...
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
Maybe you were replying to this thread?
http://www.refractivesoftware.com/forum ... f=5&t=6451
http://www.refractivesoftware.com/forum ... f=5&t=6451
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Can use realflow (smoke/gas settings obviously) and an alpha map over that again if your looking to render a more real volumetric in octane. Need quite allot of cpu power and patients if your looking to do animated simulations. after 500,000+ particles the geometry eats up vram quite fast. Other wise looks quite effective with the right alpha mapping. will give it a go... Much slower than fume effects, krakatoa and thinking particles...
Another trick is to use rayfire to break up geometry using alpha ontop of that. Really fast for dust effects using physx but will not move in the desired manner to simulate smoke...
Another trick is to use rayfire to break up geometry using alpha ontop of that. Really fast for dust effects using physx but will not move in the desired manner to simulate smoke...
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Didnt do anything right in this. Not even close to LN2 fog...
But you kinda get what im on about...
400 frames, every bit physically rendered in octane
But you kinda get what im on about...
400 frames, every bit physically rendered in octane
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Shouldn't have used cloth for flame....
Camera does a full 180 around to prove its volumetric.
100% octane
Camera does a full 180 around to prove its volumetric.
100% octane
EVGA sr2 2x x5650 12c/24t| 64Gbddr3 1600mhz | 4x gtx580 3gb on h20|4x 128x corsair ssd | 2x Strider 1500watt + 500watt |swiftech Blocks ,3x quad rads + dual rad (two loops)||8Tb|Laptop:Dell XPS 1730| 4Gb| 2x 9800GTX sli
Portfolio/blog
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