Directing more samples to certain parts of the image

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
ara
Licensed Customer
Posts: 7
Joined: Mon Apr 25, 2011 1:23 pm

Hi! Searched the manual and this forum, but didn't see any discussion related to this. In the short time I've used the application I've noticed that from time to time you encounter specific areas that require significantly more samples than rest of the image. Like glass object in matter space, some caustic reflections, etc. Since this is unbiased renderer that doesn't judge the quality, would it be possible to implement some sort of overlay weightmap that would loosely dictate the sampling priority around the image?

Three options pop to mind.

1. User brushes some loose weightmap over a quick preview render.
2. User weights certain materials or objects and the renderer generates the weightmap from material/object ID's.
3. Automatically generated weightmap by doing noise detection on quick preview render.

First option would suffice for still images, while the other two would be stabs at animation.
CPU: i5-2400 | RAM: 8GB | GPU: 2x GTX 570 (2560MB) | Drivers: 310.70 | OS: Win7 Pro 64bit SP1
User avatar
Bulwerk
Licensed Customer
Posts: 236
Joined: Sun Aug 01, 2010 8:04 pm

This would be very nice feature. I have seen iray demos nearly doing what you are talking about. It looks they use a brush type of selection to refine certain areas. I have wonder as well if this is possible with Octane at some point?
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

+1 good ideas, ara
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

I mean that i has read, that the new render kernel detect areas, which need more samples, automaticly.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Importance sampling is the name of it.

Chris
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Post Reply

Return to “General Discussion”