Keyframing

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kivig
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face wrote: The result is, we should use an format which can handle the most things we need.
Binary would be fine, it´s the fastest. The problem would be, who should integrate it into our 3D-App.
I think that there are only 2-3 plugins written in c++, the rest are scripts that uses the buildin exporters.
It might be logical, if to reprogram all the obj exporters for 3D-Apps wouldn't be the problem alike to creating Octane's format exporters.
face wrote: The trick i use is not a trick, i use the BString library which are a replacement of the std::string class.
You can found it here:
http://bstring.sourceforge.net/
And an description here:
http://bstring.cvs.sourceforge.net/view ... threv=HEAD
Thanks! Thought there's not much room for improvement so never searched. Should try that.
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andrian
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face wrote: Camera animation can work with a little trick like this, but I think, I will it never make public ;)
http://www.vimeo.com/22785409
face
Hmm this will be the answer for all that seek camera animation in Octane, and it's doable under Maya and 3DSMAX as well..
This will reduce the need of exporting and voxelizing again and again for every frame (camera animation). This can be done for objects as well. I mean to track any changes that have occurred in the scene, not only for cameras and lights, but for objects, textures, etc., something like FIRE for Maxwell render?

Great work Face..
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GeoPappas
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face wrote: Camera animation can work with a little trick like this, but I think, I will it never make public ;)
http://www.vimeo.com/22785409
face:

This is fascinating. Could you please explain how you are accomplishing this? It seems that you are somehow manipulating the memory area that Octane is using to store the mesh information. Is that true? Also, could this technique be used with other 3D modeling apps?
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Jaberwocky
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andrian wrote:
face wrote: Camera animation can work with a little trick like this, but I think, I will it never make public ;)
http://www.vimeo.com/22785409
face
Hmm this will be the answer for all that seek camera animation in Octane, and it's doable under Maya and 3DSMAX as well..
This will reduce the need of exporting and voxelizing again and again for every frame (camera animation). This can be done for objects as well. I mean to track any changes that have occurred in the scene, not only for cameras and lights, but for objects, textures, etc., something like FIRE for Maxwell render?

Great work Face..
yep, i thought the same thing as soon as i saw the video.

Super bit of programming by face.

would love it to become a standard throughout the various plug ins
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bepeg4d
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Camera animation can work with a little trick like this, but I think, I will it never make public
http://www.vimeo.com/22785409
:shock: just one question: could this fantastic dream become real for all of us sooner or later?
ciao beppe
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face
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GeoPappas wrote:
face wrote: Camera animation can work with a little trick like this, but I think, I will it never make public ;)
http://www.vimeo.com/22785409
face:

This is fascinating. Could you please explain how you are accomplishing this? It seems that you are somehow manipulating the memory area that Octane is using to store the mesh information. Is that true? Also, could this technique be used with other 3D modeling apps?
Memory changes is correct.
But i will not go more in detail, it works ;)

face
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face
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bepeg4d wrote:
Camera animation can work with a little trick like this, but I think, I will it never make public
http://www.vimeo.com/22785409
:shock: just one question: could this fantastic dream become real for all of us sooner or later?
ciao beppe
It´s only a test for me, i´m not in the position to say it becomes real or not.
I think, a supported solution is much better, because i must spend some time, if it should run on every new different Octane versions ;)

face
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64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
GeoPappas
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face wrote:
GeoPappas wrote:
face wrote: Camera animation can work with a little trick like this, but I think, I will it never make public ;)
http://www.vimeo.com/22785409
face:

This is fascinating. Could you please explain how you are accomplishing this? It seems that you are somehow manipulating the memory area that Octane is using to store the mesh information. Is that true? Also, could this technique be used with other 3D modeling apps?
Memory changes is correct.
But i will not go more in detail, it works ;)

face
face:

All I can say is "bravo"!

I hope that this will become a reality for all of the various 3D modeling apps one day.
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bepeg4d
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face wrote: It´s only a test for me, i´m not in the position to say it becomes real or not.
I think, a supported solution is much better, because i must spend some time, if it should run on every new different Octane versions ;)

face
i can understand your position, anyway bravissimo and thanks for sharing with us ;)
ciao beppe
solrok
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That's what I was dreaming of. So elegant it's beautiful. Did you have the camera updates working from Octane to the 3d Program, too? Is that even a possibility?

It's a core functionality that would remove the need to create a animation/keyframe system in Octane. Is this functionality possible to integrate with Maya, Max and Blender 2.57? It would be super cool if you could "run" Octane in a window of the 3d Program. Will the full implementation of XML in Octane help to accomplish this?
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