It might be logical, if to reprogram all the obj exporters for 3D-Apps wouldn't be the problem alike to creating Octane's format exporters.face wrote: The result is, we should use an format which can handle the most things we need.
Binary would be fine, it´s the fastest. The problem would be, who should integrate it into our 3D-App.
I think that there are only 2-3 plugins written in c++, the rest are scripts that uses the buildin exporters.
Thanks! Thought there's not much room for improvement so never searched. Should try that.face wrote: The trick i use is not a trick, i use the BString library which are a replacement of the std::string class.
You can found it here:
http://bstring.sourceforge.net/
And an description here:
http://bstring.cvs.sourceforge.net/view ... threv=HEAD