Having octane integrated in 3d applications.
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- teecee2107
- Posts: 210
- Joined: Thu Oct 28, 2010 6:45 pm
- Location: Liège - Belgium
Nice to hear !
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Exciting news
Thanks Octane Team.
Thanks Octane Team.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
wonderful
finger crossed
ciao beppe

finger crossed

ciao beppe
Very nice!
I would be willing to PAY for a totally integrated and supported exporter. It really makes THAT difference in the workflow, much more than new features in the renderer itself.
Render an animation with the power and speed Octane already have without exporting each frame would be a dream.
I would be willing to PAY for a totally integrated and supported exporter. It really makes THAT difference in the workflow, much more than new features in the renderer itself.
Render an animation with the power and speed Octane already have without exporting each frame would be a dream.
Win 7 x64 | GTX 580 1.5 Gb | Core 2 Quad Q6600 2.40GHz | 4 Gb | Blender 2.57 + Sketchup
i've been thinking about that very same approach and workflow as that Face guy demonstrated it with his plugin, great work there, if octane gets better integration into current mainstream apps it could become very widespread, very quick, those iray gpu options in 3d max work pretty similar to octane, but lack a lot of features that make octane that much more fun and inventive.. I would like to keep the same workflow with the material picking and changing them, though.. I've been testing and testing, maxwell, vray, fry, mentalray.. I mean no fing way, why o why do all of those have to be so much complex and have extremely slow and complex workflows, in changing from c4d to 3dmax, beeen trying vray in both, and no way, it takes hours and hours of testing, which is so not fun, no kidding but octane took me like 2 days of fiddling and I got my first impressive render ever with like 3 materials.
Come on refractive team, you seem to be the early adopters of GPGPU rendering tech, you know you could destroy the "new" rendering market.. what do you need to really kick it up? Anyways keep up the good work..
Come on refractive team, you seem to be the early adopters of GPGPU rendering tech, you know you could destroy the "new" rendering market.. what do you need to really kick it up? Anyways keep up the good work..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax