OctaneRender® 1.0 beta2.46b [OBSOLETE]

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face
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The same with the Camera sliders. I think no one use it, because they are to unprecise.
They should be logarithmic and add the changed value to the current value.
Like a pitchwheel on a keyboard.

It would be nice to have it for all float values...

face
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matej
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Here's a thing I'm not sure its a bug or my wrong interpretation.

I'm trying to do a gradient with no falloff (hint for a feature ;) ) by putting bordering color sliders very close. The result does not reflect the gradient. In the attached picture is the sample of the texture used to modulate the gradient colors, as following:

* quadrant 1 = 100% black, according to gradient should be black on the ball
* quadrant 2 = 66% black, should be red on the ball
* quadrant 3 = 33% black, should be blue on the ball
* quadrant 4 = 0% black, should be white on the ball

It's a little messy because I moved sliders here and there (didn't distribute them linearly as they were created) - but anyway, the result on the ball should visually reflect the distribution of the gradient, as per modulating texture. Scene attached below.
grad-test.jpg
grad-test.zip
EDIT:

Ah, I solved it - should have used gamma=1.0 for the modulating texture (good lesson :lol: )
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doctorpangloss
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"light power is now specified as total power"

Would it be possible to get the old functionality of light per unit area? I think there are good reasons for both ways, but it's not easy to compute the total power needed to make two meshes of different area emit the same amount of light per unit area. Maybe a checkbox?
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Synthercat
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Gee I had no idea that changed! I second that... light is easier to work that way for me too
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abstrax
OctaneRender Team
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doctorpangloss wrote:"light power is now specified as total power"

Would it be possible to get the old functionality of light per unit area? I think there are good reasons for both ways, but it's not easy to compute the total power needed to make two meshes of different area emit the same amount of light per unit area. Maybe a checkbox?
Yes, that should be possible. Roeland had this option implemented originally, but we took it out again, to reduce confusion. We can add it again, if there is enough demand. It would be an option per material and off by default.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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ROUBAL
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Hi, I have not yet had time to play with the recent releases, but I agree that the old way seems more logical for me.

So, +1 for a button allowing the choice of the method.
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matej
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The ability of choice of possibility of option is always good :) +1
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Zay
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Yep, I liked the old one better :) +1
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cornel
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I agree with matej,
make it optional!
+1
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necko77
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ofc, more possibilites are alwys wellcome
+1
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