How to export a complex animation?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
User avatar
VFX
Licensed Customer
Posts: 6
Joined: Tue Jan 18, 2011 10:08 am

Hi,
how to create an animation that I have done in C4D? The Octane can I edit only one file (lights, materials, etc. ...) As the scene is never exported without any further adjustments in Octane.
It's silly to edit each image separately. :) Maybe the solution would be a timeline in Octane...? hmmmm ;)

Thank you Masters!

Aleš.
User avatar
abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

VFX wrote:Hi,
how to create an animation that I have done in C4D? The Octane can I edit only one file (lights, materials, etc. ...) As the scene is never exported without any further adjustments in Octane.
It's silly to edit each image separately. :) Maybe the solution would be a timeline in Octane...? hmmmm ;)

Thank you Masters!

Aleš.
Please have a look at the manual. The workflow is explained there. A consequence of the current workflow is, that it's currently not possible to do parameter animations. The only things you can currently animate are positions, geometry and the camera. Anything else is something for future releases.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
VFX
Licensed Customer
Posts: 6
Joined: Tue Jan 18, 2011 10:08 am

There will be a good future. ;) I work mostly with movies (Visual Effects). so I ask. It's important for me to know.

Thank you Marcus.

Best regards!

Aleš.
User avatar
brobo
Licensed Customer
Posts: 42
Joined: Thu May 20, 2010 9:28 pm
Location: Portland, OR
Contact:

Where is this manual? Sorry about the newb question.
BROBO.TV - Core i7 X980 @3.33Ghz | 32gb | Windows 7 Professional 64-bit | EVGA Geforce GTX Titan
Cinema 4d R14 + Octane 1.10
User avatar
abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

brobo wrote:Where is this manual? Sorry about the newb question.
The manual comes with the installation archive/package. Just chceck the place where you installed Octane.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
Method
Licensed Customer
Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

Perhaps it would be good to first export all frames in *. obj files, which would then load the Octane. Most of the time it takes start Octane.
The point is that the Octane was still running. ;)


peace
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
User avatar
abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Method wrote:Perhaps it would be good to first export all frames in *. obj files, which would then load the Octane. Most of the time it takes start Octane.
The point is that the Octane was still running. ;)

peace
The plugin usually exports the next OBJ file while Octane is rendering the current frame. This way the OBJ export time becomes "virtually" zero. There is not much that can be done on the exporter side. Obviously things can be improved on the Octane side.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
Method
Licensed Customer
Posts: 85
Joined: Fri Jan 28, 2011 1:23 pm
Location: Czech Republic

OK.Maybe if he could load the sequence *.obj :?:

peace
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
enigmasi
Licensed Customer
Posts: 146
Joined: Tue Apr 12, 2011 7:50 pm
Location: Warsaw
Contact:

for rendering animation on octane

after done keyframes, open exporter
Image
choose a path to where you will save project file and its name
and choose a path for where frames will save as pictures
then click to render

octane will be opened, and your scene
check your materials if you want to control or change something with seeing by yourself
and check your lighting etc.
if you are done, then close octane and SAVE your octane file
now you can click to Render Animation button
octane will be opened on each frame and will save as pictures after done rendering

so, that's all
I just hope that developers will add time line support and we won't need to wait octane to reopen and load all scene on each frame ;)
(btw, I'm using C4D too)
Post Reply

Return to “Maxon Cinema 4D”