Texture atlas for Daz studio (combining texture maps)

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Isotemod
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Joined: Wed Mar 16, 2011 5:58 am

Im wondering if anyone here has used this plugin?

It seems to be able to combine the maps used in a daz studio scene into a single(or multiple) map at a set resolution and sets the objects UV's to the new maps.

You can then save the scene in daz and of course export it to a .obj for import to octane.

Would this help get round the texture limits that Cuda has and what sort of things would I need to consider when using it?

Alternatively is anyone aware of a free program that imports a .obj file that would do a similar thing?
Nemo
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The texture limit is your graphics card and if all that plugin does is combine all of your textures into a single file then I don't think it will help. However, the key part is that you have resolution control over the resulting all-in-one file and so if there are any savings to be made it would be there.
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Isotemod
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Joined: Wed Mar 16, 2011 5:58 am

_Nemo_ wrote:The texture limit is your graphics card and if all that plugin does is combine all of your textures into a single file then I don't think it will help. However, the key part is that you have resolution control over the resulting all-in-one file and so if there are any savings to be made it would be there.
Sorry theres 2 limits, the memory of your graphics card and the number of textures supported by CUDA.

I can max the number of textures easily with some of the "better" Daz scene's as they can use lots of individual textures,
Tugpsx
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Texture atlas is great for combining the textures into a single map, it does allow for the textures to remain at a decent resolution. When you load the textures on different parts of your model there may be some adjustment issues for specularity and bump, but go ahead and give it a shot and post your results.
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