OctaneRender® 1.0 beta2.46b [OBSOLETE]
You find the download links in the first post of this thread.9fly wrote:I only see the demo version. Please anyone tell me where to get the full version of 2.46b? Thanks
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi Abstrax,
Your first post is only links to:
1 - Octanelive: http://refractivesoftware.com/forum/vie ... =24&t=4069
2 - Octane account: http://www.refractivesoftware.com/forum ... =24&t=3095
3 - Cuda Driver and toolkit for Mac
4 - Cuda Driver for Linx
5 - And couple links for Cuda driver for Win, Mac, Linux.
I'm read you post several times and can not see the link. Please can you show me the link for 2.46b in here or highlight in Red on your post.
Best regards.
Your first post is only links to:
1 - Octanelive: http://refractivesoftware.com/forum/vie ... =24&t=4069
2 - Octane account: http://www.refractivesoftware.com/forum ... =24&t=3095
3 - Cuda Driver and toolkit for Mac
4 - Cuda Driver for Linx
5 - And couple links for Cuda driver for Win, Mac, Linux.
I'm read you post several times and can not see the link. Please can you show me the link for 2.46b in here or highlight in Red on your post.
Best regards.
The download links are at the bottom, each one is defined by platform, bit-ness and CUDA library used to compile it. It's a little messy, but really not that difficult to get it
Although it would be probably better to change Download paragraph title to Download Octane executable here
Although it would be probably better to change Download paragraph title to Download Octane executable here

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Donematej wrote:The download links are at the bottom, each one is defined by platform, bit-ness and CUDA library used to compile it. It's a little messy, but really not that difficult to get it
Although it would be probably better to change Download paragraph title to Download Octane executable here

In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Thank you. I mistaken to bottom links with Cuda driver cause only mentioned Windows/Linux/Mac and see the end of the links with some cuda names.
It should better code the links for see its full versions.
But thank you anyway. I took this. Have a good day.
It should better code the links for see its full versions.
But thank you anyway. I took this. Have a good day.
Ah, now I see. Thanks for the feedback. I have changed the download link description. Does it make more sense now?9fly wrote:Thank you. I mistaken to bottom links with Cuda driver cause only mentioned Windows/Linux/Mac and see the end of the links with some cuda names.
It should better code the links for see its full versions.
But thank you anyway. I took this. Have a good day.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
It would be possible to add both relative and absolute paths to files in the .ocs / .ocm, for robustness?
Now if you move the .ocs file to another folder, all paths to files become illegal.
Now if you move the .ocs file to another folder, all paths to files become illegal.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
The color picker could be more user friendly, by:
* allowing to paste a hex code in one shot (now you must type it for each channel separately)
* supporting HSV color space representation (to be able to input exact values)
* allowing to input integer values in the range fields. I'm not sure about others, but I'm more familiar with using integers instead of hex codes. It's a plain simple range 0 - 255. Or maybe the wanted representation could be specified in the preferences, so that all would be satisfied.
* allowing to paste a hex code in one shot (now you must type it for each channel separately)
* supporting HSV color space representation (to be able to input exact values)
* allowing to input integer values in the range fields. I'm not sure about others, but I'm more familiar with using integers instead of hex codes. It's a plain simple range 0 - 255. Or maybe the wanted representation could be specified in the preferences, so that all would be satisfied.
You do not have the required permissions to view the files attached to this post.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net